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authorMelanie2010-05-21 03:51:58 +0100
committerMelanie2010-05-21 03:51:58 +0100
commita92780fe5f31a38b2f00459ef00ca28127a60dcf (patch)
treef89850a27564abd01f1b3aaf72aa24001e165a26 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRefactor scene presence list for lockless iteration. Lock contention will now... (diff)
parentCleaned up MySql migrations a bit more, got rid of all old-form migration fil... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs29
1 files changed, 15 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ad66273..179ecdc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
68 68
69 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); 69 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence);
70 70
71 public class ScenePresence : EntityBase 71 public class ScenePresence : EntityBase, ISceneEntity
72 { 72 {
73// ~ScenePresence() 73// ~ScenePresence()
74// { 74// {
@@ -491,6 +491,12 @@ namespace OpenSim.Region.Framework.Scenes
491 } 491 }
492 } 492 }
493 493
494 public Vector3 OffsetPosition
495 {
496 get { return m_pos; }
497 set { m_pos = value; }
498 }
499
494 /// <summary> 500 /// <summary>
495 /// Current velocity of the avatar. 501 /// Current velocity of the avatar.
496 /// </summary> 502 /// </summary>
@@ -1120,8 +1126,9 @@ namespace OpenSim.Region.Framework.Scenes
1120 1126
1121 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. 1127 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
1122 1128
1123 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 1129 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1124 AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); 1130 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1131 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1125 } 1132 }
1126 1133
1127 public void AddNeighbourRegion(ulong regionHandle, string cap) 1134 public void AddNeighbourRegion(ulong regionHandle, string cap)
@@ -2604,8 +2611,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2604 2611
2605 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2612 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2606 2613
2607 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2614 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2608 pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
2609 2615
2610 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2616 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2611 m_scene.StatsReporter.AddAgentUpdates(1); 2617 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2701,9 +2707,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2701 Vector3 pos = m_pos; 2707 Vector3 pos = m_pos;
2702 pos.Z += m_appearance.HipOffset; 2708 pos.Z += m_appearance.HipOffset;
2703 2709
2704 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2710 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2705 LocalId, pos, m_appearance.Texture.GetBytes(),
2706 m_parentID, m_bodyRot));
2707 m_scene.StatsReporter.AddAgentUpdates(1); 2711 m_scene.StatsReporter.AddAgentUpdates(1);
2708 } 2712 }
2709 2713
@@ -2771,8 +2775,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2771 Vector3 pos = m_pos; 2775 Vector3 pos = m_pos;
2772 pos.Z += m_appearance.HipOffset; 2776 pos.Z += m_appearance.HipOffset;
2773 2777
2774 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2778 m_controllingClient.SendAvatarDataImmediate(this);
2775 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2776 2779
2777 SendInitialFullUpdateToAllClients(); 2780 SendInitialFullUpdateToAllClients();
2778 SendAppearanceToAllOtherAgents(); 2781 SendAppearanceToAllOtherAgents();
@@ -2882,9 +2885,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2882 Vector3 pos = m_pos; 2885 Vector3 pos = m_pos;
2883 pos.Z += m_appearance.HipOffset; 2886 pos.Z += m_appearance.HipOffset;
2884 2887
2885 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2888 m_controllingClient.SendAvatarDataImmediate(this);
2886 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2887
2888 } 2889 }
2889 2890
2890 public void SetWearable(int wearableId, AvatarWearable wearable) 2891 public void SetWearable(int wearableId, AvatarWearable wearable)
@@ -4219,7 +4220,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
4219 4220
4220 private void Reprioritize(object sender, ElapsedEventArgs e) 4221 private void Reprioritize(object sender, ElapsedEventArgs e)
4221 { 4222 {
4222 m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority); 4223 m_controllingClient.ReprioritizeUpdates(UpdatePriority);
4223 4224
4224 lock (m_reprioritization_timer) 4225 lock (m_reprioritization_timer)
4225 { 4226 {