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authorCasperW2009-12-26 18:14:12 +0100
committerCasperW2009-12-26 18:14:12 +0100
commit7371c7662a05d2c1dae1c110905817bb873cf934 (patch)
tree86e5ff0320631f8d400ff5a6ea902dd740fc4040 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAdd a debugger tag to stop Visual Studio from breaking (diff)
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Fix for landing points. Only one scenario is not fully covered by this change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs25
1 files changed, 21 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a3ad7ca..c3bc96a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -836,9 +836,24 @@ namespace OpenSim.Region.Framework.Scenes
836 { 836 {
837 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 837 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
838 pos.Y = crossedBorder.BorderLine.Z - 1; 838 pos.Y = crossedBorder.BorderLine.Z - 1;
839 }
840
841 //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet.
842 //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent,
843 //they'll bypass the landing point. But I can't think of any decent way of fixing this.
844 if (KnownChildRegionHandles.Count == 0)
845 {
846 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
847 if (land != null)
848 {
849 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
850 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
851 {
852 pos = land.LandData.UserLocation;
853 }
854 }
839 } 855 }
840 856
841
842 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) 857 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
843 { 858 {
844 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); 859 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
@@ -973,9 +988,10 @@ namespace OpenSim.Region.Framework.Scenes
973 public void Teleport(Vector3 pos) 988 public void Teleport(Vector3 pos)
974 { 989 {
975 bool isFlying = false; 990 bool isFlying = false;
976 if (m_physicsActor != null)
977 isFlying = m_physicsActor.Flying;
978 991
992 if (m_physicsActor != null)
993 isFlying = m_physicsActor.Flying;
994
979 RemoveFromPhysicalScene(); 995 RemoveFromPhysicalScene();
980 Velocity = Vector3.Zero; 996 Velocity = Vector3.Zero;
981 AbsolutePosition = pos; 997 AbsolutePosition = pos;
@@ -986,7 +1002,8 @@ namespace OpenSim.Region.Framework.Scenes
986 SetHeight(m_appearance.AvatarHeight); 1002 SetHeight(m_appearance.AvatarHeight);
987 } 1003 }
988 1004
989 SendTerseUpdateToAllClients(); 1005 SendTerseUpdateToAllClients();
1006
990 } 1007 }
991 1008
992 public void TeleportWithMomentum(Vector3 pos) 1009 public void TeleportWithMomentum(Vector3 pos)