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authorDiva Canto2013-07-13 11:39:17 -0700
committerDiva Canto2013-07-13 11:39:17 -0700
commit5a1d6727e15623af4700058d516cabf03fb910ac (patch)
tree632b57b8ac2a85f3b1eb8b4b5130b97b8c9f8e99 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentThat didn't fix the problem. (diff)
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Some more debug to see how many threads are available.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9f8ada3..11b15a7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1383,6 +1383,8 @@ namespace OpenSim.Region.Framework.Scenes
1383 sog.ScheduleGroupForFullUpdate(); 1383 sog.ScheduleGroupForFullUpdate();
1384 } 1384 }
1385 1385
1386 m_log.DebugFormat("[SCENE PRESENCE]: ({0}) Available threads: {1}", Name, Util.FireAndForgetCount());
1387
1386// m_log.DebugFormat( 1388// m_log.DebugFormat(
1387// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1389// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1388// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1390// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);