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authorMelanie2012-05-04 20:05:51 +0200
committerMelanie2012-05-04 20:05:51 +0200
commit1183310a05ed3232c5b73374e72a6695517d63e5 (patch)
treec241874062377be73efcf43a098dc5f05a26c0ee /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRevert "*TO TEST/REVIEW* added current default animation in animationSet.cs t... (diff)
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Retain velocity on walking crossing - adapted from Ubit's reverted patch
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7136cfc..43b8746 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -929,7 +929,15 @@ namespace OpenSim.Region.Framework.Scenes
929 } 929 }
930 AbsolutePosition = pos; 930 AbsolutePosition = pos;
931 931
932 AddToPhysicalScene(isFlying); 932 if (m_teleportFlags == TeleportFlags.Default)
933 {
934 Vector3 vel = Velocity;
935 AddToPhysicalScene(isFlying);
936 if (PhysicsActor != null)
937 PhysicsActor.SetMomentum(vel);
938 }
939 else
940 AddToPhysicalScene(isFlying);
933 941
934 if (ForceFly) 942 if (ForceFly)
935 { 943 {
@@ -980,6 +988,7 @@ namespace OpenSim.Region.Framework.Scenes
980 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 988 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
981 // stall on the border crossing since the existing child agent will still have the last movement 989 // stall on the border crossing since the existing child agent will still have the last movement
982 // recorded, which stops the input from being processed. 990 // recorded, which stops the input from being processed.
991
983 MovementFlag = 0; 992 MovementFlag = 0;
984 993
985 m_scene.EventManager.TriggerOnMakeRootAgent(this); 994 m_scene.EventManager.TriggerOnMakeRootAgent(this);
@@ -1020,6 +1029,8 @@ namespace OpenSim.Region.Framework.Scenes
1020 // as teleporting back 1029 // as teleporting back
1021 TeleportFlags = TeleportFlags.Default; 1030 TeleportFlags = TeleportFlags.Default;
1022 1031
1032 MovementFlag = 0;
1033
1023 // It looks like Animator is set to null somewhere, and MakeChild 1034 // It looks like Animator is set to null somewhere, and MakeChild
1024 // is called after that. Probably in aborted teleports. 1035 // is called after that. Probably in aborted teleports.
1025 if (Animator == null) 1036 if (Animator == null)
@@ -1027,6 +1038,7 @@ namespace OpenSim.Region.Framework.Scenes
1027 else 1038 else
1028 Animator.ResetAnimations(); 1039 Animator.ResetAnimations();
1029 1040
1041
1030// m_log.DebugFormat( 1042// m_log.DebugFormat(
1031// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1043// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
1032// Name, UUID, m_scene.RegionInfo.RegionName); 1044// Name, UUID, m_scene.RegionInfo.RegionName);