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author | Justin Clark-Casey (justincc) | 2013-07-15 23:28:02 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-07-15 23:28:02 +0100 |
commit | eb14e5a1756726b1f296591bb1ac385e4b1372d7 (patch) | |
tree | 6a7e5e7489785729a2487a0245e0c7e3a9ee99bd /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Add request received/handling stats for caps which are served by http poll ha... (diff) | |
parent | Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt" (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 774546c..990ef6e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1010,7 +1010,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | // recorded, which stops the input from being processed. | 1010 | // recorded, which stops the input from being processed. |
1011 | MovementFlag = 0; | 1011 | MovementFlag = 0; |
1012 | 1012 | ||
1013 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1013 | // DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of |
1014 | // CompleteMovement. We don't want modules doing heavy computation before CompleteMovement | ||
1015 | // is over. | ||
1014 | } | 1016 | } |
1015 | 1017 | ||
1016 | public int GetStateSource() | 1018 | public int GetStateSource() |
@@ -1327,10 +1329,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1329 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1328 | MakeRootAgent(AbsolutePosition, flying); | 1330 | MakeRootAgent(AbsolutePosition, flying); |
1329 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1331 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1332 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1333 | // This will also send the initial data to clients when TP to a neighboring region. | ||
1334 | // Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do | ||
1335 | if (m_teleportFlags > 0) | ||
1336 | SendInitialDataToMe(); | ||
1330 | 1337 | ||
1331 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | 1338 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1332 | 1339 | ||
1333 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1340 | if (!string.IsNullOrEmpty(m_callbackURI)) |
1334 | { | 1341 | { |
1335 | // We cannot sleep here since this would hold up the inbound packet processing thread, as | 1342 | // We cannot sleep here since this would hold up the inbound packet processing thread, as |
1336 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release | 1343 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release |
@@ -1358,9 +1365,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | // Create child agents in neighbouring regions | 1365 | // Create child agents in neighbouring regions |
1359 | if (openChildAgents && !IsChildAgent) | 1366 | if (openChildAgents && !IsChildAgent) |
1360 | { | 1367 | { |
1361 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1362 | SendInitialDataToMe(); | ||
1363 | |||
1364 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1368 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1365 | if (m_agentTransfer != null) | 1369 | if (m_agentTransfer != null) |
1366 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1370 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); |
@@ -1382,6 +1386,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | // m_log.DebugFormat( | 1386 | // m_log.DebugFormat( |
1383 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1387 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1384 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1388 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
1389 | |||
1390 | // DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy | ||
1391 | // computations before CompleteMovement is over | ||
1392 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
1393 | |||
1385 | } | 1394 | } |
1386 | 1395 | ||
1387 | /// <summary> | 1396 | /// <summary> |
@@ -2689,11 +2698,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2689 | SendOtherAgentsAppearanceToMe(); | 2698 | SendOtherAgentsAppearanceToMe(); |
2690 | 2699 | ||
2691 | EntityBase[] entities = Scene.Entities.GetEntities(); | 2700 | EntityBase[] entities = Scene.Entities.GetEntities(); |
2692 | foreach(EntityBase e in entities) | 2701 | foreach (EntityBase e in entities) |
2693 | { | 2702 | { |
2694 | if (e != null && e is SceneObjectGroup) | 2703 | if (e != null && e is SceneObjectGroup) |
2695 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); | 2704 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); |
2696 | } | 2705 | } |
2706 | |||
2697 | }); | 2707 | }); |
2698 | } | 2708 | } |
2699 | 2709 | ||
@@ -2917,7 +2927,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2917 | cadu.Velocity = Velocity; | 2927 | cadu.Velocity = Velocity; |
2918 | 2928 | ||
2919 | AgentPosition agentpos = new AgentPosition(); | 2929 | AgentPosition agentpos = new AgentPosition(); |
2920 | agentpos.CopyFrom(cadu); | 2930 | agentpos.CopyFrom(cadu, ControllingClient.SessionId); |
2921 | 2931 | ||
2922 | // Let's get this out of the update loop | 2932 | // Let's get this out of the update loop |
2923 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); | 2933 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); |
@@ -3155,7 +3165,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3155 | { | 3165 | { |
3156 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 3166 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); |
3157 | 3167 | ||
3158 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); | 3168 | AgentCircuitData acd = Scene.AuthenticateHandler.GetAgentCircuitData(UUID); |
3169 | string auth = string.Empty; | ||
3170 | if (acd != null) | ||
3171 | auth = acd.SessionID.ToString(); | ||
3172 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions); | ||
3159 | } | 3173 | } |
3160 | 3174 | ||
3161 | foreach (ulong handle in byebyeRegions) | 3175 | foreach (ulong handle in byebyeRegions) |
@@ -3252,6 +3266,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3252 | 3266 | ||
3253 | cAgent.AgentID = UUID; | 3267 | cAgent.AgentID = UUID; |
3254 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 3268 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
3269 | cAgent.SessionID = ControllingClient.SessionId; | ||
3255 | 3270 | ||
3256 | cAgent.Position = AbsolutePosition; | 3271 | cAgent.Position = AbsolutePosition; |
3257 | cAgent.Velocity = m_velocity; | 3272 | cAgent.Velocity = m_velocity; |