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authorJustin Clark-Casey (justincc)2013-05-16 17:12:02 +0100
committerJustin Clark-Casey (justincc)2013-05-16 17:12:02 +0100
commitd214e2d0c4b8e1ea5e0d69e2ba94cd668be610bd (patch)
tree046555d177672b30b903716662c32f577eea7c80 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentOn logout, send close child agent requests to neighbours asynchronously, so u... (diff)
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On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time. This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2a265db..9e9089b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3135,10 +3135,8 @@ namespace OpenSim.Region.Framework.Scenes
3135 if (byebyeRegions.Count > 0) 3135 if (byebyeRegions.Count > 0)
3136 { 3136 {
3137 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 3137 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
3138 Util.FireAndForget(delegate 3138
3139 { 3139 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3140 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3141 });
3142 } 3140 }
3143 3141
3144 foreach (ulong handle in byebyeRegions) 3142 foreach (ulong handle in byebyeRegions)