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author | Diva Canto | 2010-12-19 19:29:07 -0800 |
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committer | Diva Canto | 2010-12-19 19:29:07 -0800 |
commit | c082254b9d819a055338a3d35862f3c296fe1c94 (patch) | |
tree | 25d34d92b9513756e43efd6575cdaa714c1919ea /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | More changes to the long help text for console command link-region. (diff) | |
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Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9d72bf6..46234f9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | 3206 | ||
3207 | m_updateflag = true; | 3207 | m_updateflag = true; |
3208 | 3208 | ||
3209 | // The magic constant 0.855f seems to make walking feel less jerky, | 3209 | // The magic constant 0.95f seems to make walking feel less jerky, |
3210 | // probably because it hackishly accounts for the overall latency of | 3210 | // probably because it hackishly accounts for the overall latency of |
3211 | // these Velocity updates -- Diva | 3211 | // these Velocity updates -- Diva |
3212 | Velocity = force * .855F; | 3212 | Velocity = force * .95F; |
3213 | 3213 | ||
3214 | m_forceToApply = null; | 3214 | m_forceToApply = null; |
3215 | } | 3215 | } |