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authorRobert Adams2014-02-15 17:02:53 -0800
committerRobert Adams2014-02-15 17:02:53 -0800
commit7fc289c039ca3cdbad0f050e17c1b1d13e684c73 (patch)
treeb03784f877703368750cd8d75ddeb148d810101f /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRewrite of mega-region code to use new form of border checking. (diff)
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Properly restore position on crossing failure for mega-regions.
Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs46
1 files changed, 32 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 576b8c2..d4af9fc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3473,8 +3473,6 @@ namespace OpenSim.Region.Framework.Scenes
3473 Vector3 pos2 = AbsolutePosition; 3473 Vector3 pos2 = AbsolutePosition;
3474 Vector3 origPosition = pos2; 3474 Vector3 origPosition = pos2;
3475 Vector3 vel = Velocity; 3475 Vector3 vel = Velocity;
3476 int neighbor = 0;
3477 int[] fix = new int[2];
3478 3476
3479 // Compute the avatar position in the next physics tick. 3477 // Compute the avatar position in the next physics tick.
3480 // If the avatar will be crossing, we force the crossing to happen now 3478 // If the avatar will be crossing, we force the crossing to happen now
@@ -3507,23 +3505,13 @@ namespace OpenSim.Region.Framework.Scenes
3507 if (m_requestedSitTargetUUID == UUID.Zero) 3505 if (m_requestedSitTargetUUID == UUID.Zero)
3508 { 3506 {
3509 m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader); 3507 m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader);
3510 const float borderFudge = 0.1f; 3508
3511
3512 if (origPosition.X < 0)
3513 origPosition.X = borderFudge;
3514 else if (origPosition.X > (float)m_scene.RegionInfo.RegionSizeX)
3515 origPosition.X = (float)m_scene.RegionInfo.RegionSizeX - borderFudge;
3516 if (origPosition.Y < 0)
3517 origPosition.Y = borderFudge;
3518 else if (origPosition.Y > (float)m_scene.RegionInfo.RegionSizeY)
3519 origPosition.Y = (float)m_scene.RegionInfo.RegionSizeY - borderFudge;
3520 Velocity = Vector3.Zero; 3509 Velocity = Vector3.Zero;
3521 AbsolutePosition = origPosition; 3510 AbsolutePosition = EnforceSanityOnPosition(origPosition);
3522 3511
3523 AddToPhysicalScene(isFlying); 3512 AddToPhysicalScene(isFlying);
3524 } 3513 }
3525 } 3514 }
3526
3527 } 3515 }
3528 } 3516 }
3529 else 3517 else
@@ -3541,6 +3529,36 @@ namespace OpenSim.Region.Framework.Scenes
3541 } 3529 }
3542 } 3530 }
3543 3531
3532 // Given a position, make sure it is within the current region.
3533 // If just outside some border, the returned position will be just inside the border on that side.
3534 private Vector3 EnforceSanityOnPosition(Vector3 origPosition)
3535 {
3536 const float borderFudge = 0.1f;
3537 Vector3 ret = origPosition;
3538
3539 // Sanity checking on the position to make sure it is in the region we couldn't cross from
3540 float extentX = (float)m_scene.RegionInfo.RegionSizeX;
3541 float extentY = (float)m_scene.RegionInfo.RegionSizeY;
3542 IRegionCombinerModule combiner = m_scene.RequestModuleInterface<IRegionCombinerModule>();
3543 if (combiner != null)
3544 {
3545 // If a mega-region, the size could be much bigger
3546 Vector2 megaExtent = combiner.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
3547 extentX = megaExtent.X;
3548 extentY = megaExtent.Y;
3549 }
3550 if (ret.X < 0)
3551 ret.X = borderFudge;
3552 else if (ret.X >= extentX)
3553 ret.X = extentX - borderFudge;
3554 if (ret.Y < 0)
3555 ret.Y = borderFudge;
3556 else if (ret.Y >= extentY)
3557 ret.Y = extentY - borderFudge;
3558
3559 return ret;
3560 }
3561
3544 /// <summary> 3562 /// <summary>
3545 /// Moves the agent outside the region bounds 3563 /// Moves the agent outside the region bounds
3546 /// Tells neighbor region that we're crossing to it 3564 /// Tells neighbor region that we're crossing to it