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authorTeravus Ovares2009-07-21 03:18:19 +0000
committerTeravus Ovares2009-07-21 03:18:19 +0000
commit5c8fe5c01cf25b64013fdb95599ab8aeaa1866aa (patch)
treeaef9a79791d5c3e29e07d9b4a0515d82184da540 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadd rick to contributors file (diff)
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* Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim
* Commented logic that wasn't being used. * This should fix the errors in OdeScene.near
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2a8436b..6850312 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1219,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
1219 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) 1219 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f)
1220 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; 1220 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1221 1221
1222 1222 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1223 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1223 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1224 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1224 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast())
1225 { 1225 {