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authorDiva Canto2009-09-18 19:17:02 -0700
committerDiva Canto2009-09-18 19:17:02 -0700
commit4a55ff88c088ac0019a1106d97a8b8dd173c8cff (patch)
treeaa91fe204048d6f050cffca83168aec61f76a9a2 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentFirst pass at the grid service. (diff)
parentcorrect off-by-one error in save iar command handling (diff)
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 23fe2d3..6772f75 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2269,7 +2269,7 @@ namespace OpenSim.Region.Framework.Scenes
2269 { 2269 {
2270 //Record the time we enter this state so we know whether to "land" or not 2270 //Record the time we enter this state so we know whether to "land" or not
2271 m_animPersistUntil = DateTime.Now.Ticks; 2271 m_animPersistUntil = DateTime.Now.Ticks;
2272 return "FALLDOWN"; 2272 return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why?
2273 } 2273 }
2274 } 2274 }
2275 } 2275 }