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author | Justin Clark-Casey (justincc) | 2012-07-10 23:55:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-10 23:55:22 +0100 |
commit | 337ea019bd0fa617df00d7bee10b869e73a50075 (patch) | |
tree | 16adf25dde95a22169165ff4166304e5814154c6 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ... (diff) | |
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If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 514c314..0e7f2e5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1872,18 +1872,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1872 | bool canSit = false; | 1872 | bool canSit = false; |
1873 | Vector3 pos = part.AbsolutePosition + offset; | 1873 | Vector3 pos = part.AbsolutePosition + offset; |
1874 | 1874 | ||
1875 | if (part.IsSitTargetSet) | 1875 | if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero) |
1876 | { | 1876 | { |
1877 | if (part.SitTargetAvatar == UUID.Zero) | ||
1878 | { | ||
1879 | // m_log.DebugFormat( | 1877 | // m_log.DebugFormat( |
1880 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", | 1878 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", |
1881 | // Name, part.Name, part.LocalId); | 1879 | // Name, part.Name, part.LocalId); |
1882 | 1880 | ||
1883 | offset = part.SitTargetPosition; | 1881 | offset = part.SitTargetPosition; |
1884 | sitOrientation = part.SitTargetOrientation; | 1882 | sitOrientation = part.SitTargetOrientation; |
1885 | canSit = true; | 1883 | canSit = true; |
1886 | } | ||
1887 | } | 1884 | } |
1888 | else | 1885 | else |
1889 | { | 1886 | { |