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author | Justin Clark-Casey (justincc) | 2011-08-04 03:08:35 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-04 03:08:35 +0100 |
commit | 1918402cb181a39f8c085a409909dccb5c988aa1 (patch) | |
tree | 582087c4709c0a733feac0f3c140a80afd3fb10d /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | if an NPC move to target is above the terrain then make it fly to destination (diff) | |
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if an NPC target is set to a ground location, then automatically land them when they get there.
This doesn't help where the target is a prim surface. In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 17b55bf..d40132e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1537,8 +1537,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1537 | if (update_movementflag | 1537 | if (update_movementflag |
1538 | && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) | 1538 | && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) |
1539 | && (m_parentID == 0) | 1539 | && (m_parentID == 0) |
1540 | && !SitGround | 1540 | && !SitGround) |
1541 | && !MovingToTarget) | ||
1542 | Animator.UpdateMovementAnimations(); | 1541 | Animator.UpdateMovementAnimations(); |
1543 | } | 1542 | } |
1544 | 1543 | ||
@@ -1711,9 +1710,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1711 | if (pos.Z - terrainHeight < 0.2) | 1710 | if (pos.Z - terrainHeight < 0.2) |
1712 | pos.Z = terrainHeight; | 1711 | pos.Z = terrainHeight; |
1713 | 1712 | ||
1714 | // m_log.DebugFormat( | 1713 | m_log.DebugFormat( |
1715 | // "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1714 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1716 | // Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1715 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1717 | 1716 | ||
1718 | if (pos.Z > terrainHeight) | 1717 | if (pos.Z > terrainHeight) |
1719 | PhysicsActor.Flying = true; | 1718 | PhysicsActor.Flying = true; |