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authorBlueWall2012-01-09 18:19:55 -0500
committerBlueWall2012-01-09 18:19:55 -0500
commit707c8c6f2b7671c0a439a28921daeac8e7219639 (patch)
tree123f16ef388d49734b9ac9b6f709a3b1a68ffd03 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentUse our TeleportFlags (diff)
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Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d58484e..1869417 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3841,7 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes
3841 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 3841 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
3842 if (land != null) 3842 if (land != null)
3843 { 3843 {
3844 TeleportFlagsDebug(); 3844 if (Scene.DEBUG)
3845 TeleportFlagsDebug();
3846
3845 // If we come in via login, landmark or map, we want to 3847 // If we come in via login, landmark or map, we want to
3846 // honor landing points. If we come in via Lure, we want 3848 // honor landing points. If we come in via Lure, we want
3847 // to ignore them. 3849 // to ignore them.