From 707c8c6f2b7671c0a439a28921daeac8e7219639 Mon Sep 17 00:00:00 2001 From: BlueWall Date: Mon, 9 Jan 2012 18:19:55 -0500 Subject: Add some run-time debugging support Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d58484e..1869417 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3841,7 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); if (land != null) { - TeleportFlagsDebug(); + if (Scene.DEBUG) + TeleportFlagsDebug(); + // If we come in via login, landmark or map, we want to // honor landing points. If we come in via Lure, we want // to ignore them. -- cgit v1.1