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authorJustin Clark-Casey (justincc)2012-04-06 21:14:19 +0100
committerJustin Clark-Casey (justincc)2012-04-06 21:14:19 +0100
commitf2903db39009c7e62f6a07c545183b9588bff775 (patch)
tree7960717836df2d7011e5bb1d05386bd330827910 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMake llGetMass() return total mass of object when called on root prim. (diff)
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For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).
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