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authorMelanie2012-03-21 22:45:34 +0100
committerMelanie2012-03-21 22:45:34 +0100
commit8652f277df5b5de1a61bfccf5386eb23913369e9 (patch)
tree283f22de851a3eee3943e417a05ac86f3c396e5d /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentStop messing order of updates, destroing the defined order of the selected pr... (diff)
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Revert "Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out."
This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
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