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author | Justin Clark-Casey (justincc) | 2012-07-10 23:34:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-10 23:34:40 +0100 |
commit | c8f0d476d2f775ba4d7afca12eeff527b46bb8e2 (patch) | |
tree | df17b942a7898f6d633833654756421447b0024f /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | refactor: use sit orientation argument passed in to SP.SendSitResponse() rath... (diff) | |
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refactor: Add SOP.IsSitTargetOccupied to improve readability
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dcec7e9..937f43e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -136,6 +136,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | } | 136 | } |
137 | 137 | ||
138 | /// <summary> | 138 | /// <summary> |
139 | /// Is the sit target of this part occupied? | ||
140 | /// </summary> | ||
141 | public bool IsSitTargetOccupied { get { return SitTargetAvatar != UUID.Zero; } } | ||
142 | |||
143 | /// <summary> | ||
139 | /// Is an explicit sit target set for this part? | 144 | /// Is an explicit sit target set for this part? |
140 | /// </summary> | 145 | /// </summary> |
141 | public bool IsSitTargetSet | 146 | public bool IsSitTargetSet |
@@ -736,7 +741,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | } | 741 | } |
737 | 742 | ||
738 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | 743 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too |
739 | if (SitTargetAvatar != UUID.Zero) | 744 | if (IsSitTargetOccupied) |
740 | { | 745 | { |
741 | ScenePresence avatar; | 746 | ScenePresence avatar; |
742 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | 747 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) |