From c8f0d476d2f775ba4d7afca12eeff527b46bb8e2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 10 Jul 2012 23:34:40 +0100 Subject: refactor: Add SOP.IsSitTargetOccupied to improve readability --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dcec7e9..937f43e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -136,6 +136,11 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// Is the sit target of this part occupied? + /// + public bool IsSitTargetOccupied { get { return SitTargetAvatar != UUID.Zero; } } + + /// /// Is an explicit sit target set for this part? /// public bool IsSitTargetSet @@ -736,7 +741,7 @@ namespace OpenSim.Region.Framework.Scenes } // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too - if (SitTargetAvatar != UUID.Zero) + if (IsSitTargetOccupied) { ScenePresence avatar; if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) -- cgit v1.1