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authorJustin Clark-Casey (justincc)2012-07-10 23:34:40 +0100
committerJustin Clark-Casey (justincc)2012-07-10 23:34:40 +0100
commitc8f0d476d2f775ba4d7afca12eeff527b46bb8e2 (patch)
treedf17b942a7898f6d633833654756421447b0024f /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentrefactor: use sit orientation argument passed in to SP.SendSitResponse() rath... (diff)
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refactor: Add SOP.IsSitTargetOccupied to improve readability
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dcec7e9..937f43e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -136,6 +136,11 @@ namespace OpenSim.Region.Framework.Scenes
136 } 136 }
137 137
138 /// <summary> 138 /// <summary>
139 /// Is the sit target of this part occupied?
140 /// </summary>
141 public bool IsSitTargetOccupied { get { return SitTargetAvatar != UUID.Zero; } }
142
143 /// <summary>
139 /// Is an explicit sit target set for this part? 144 /// Is an explicit sit target set for this part?
140 /// </summary> 145 /// </summary>
141 public bool IsSitTargetSet 146 public bool IsSitTargetSet
@@ -736,7 +741,7 @@ namespace OpenSim.Region.Framework.Scenes
736 } 741 }
737 742
738 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too 743 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
739 if (SitTargetAvatar != UUID.Zero) 744 if (IsSitTargetOccupied)
740 { 745 {
741 ScenePresence avatar; 746 ScenePresence avatar;
742 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) 747 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))