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authorJustin Clark-Casey (justincc)2014-08-28 18:15:33 +0100
committerJustin Clark-Casey (justincc)2014-08-28 18:15:33 +0100
commitf132f642b23d9d0c336354a0bc4bb95c41023c34 (patch)
treea57e83357909161af8e5b735ec93916bff9765c4 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentDon't allow update timer to invoke another scene update if the previous is st... (diff)
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On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once). Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability" Optimization of other cases will follow if this change is successful.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 69491b7..c95d207 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -902,6 +902,34 @@ namespace OpenSim.Region.Framework.Scenes
902 } 902 }
903 } 903 }
904 904
905 public void LoadScriptState(XmlTextReader reader)
906 {
907// m_log.DebugFormat("[SCENE OBJECT GROUP]: Looking for script state for {0} in {1}", Name);
908
909 while (reader.ReadToFollowing("SavedScriptState"))
910 {
911// m_log.DebugFormat("[SCENE OBJECT GROUP]: Loading script state for {0}", Name);
912
913 if (m_savedScriptState == null)
914 m_savedScriptState = new Dictionary<UUID, string>();
915
916 string uuid = reader.GetAttribute("UUID");
917
918 if (uuid != null)
919 {
920// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
921
922 UUID itemid = new UUID(uuid);
923 if (itemid != UUID.Zero)
924 m_savedScriptState[itemid] = reader.ReadInnerXml();
925 }
926 else
927 {
928 m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
929 }
930 }
931 }
932
905 /// <summary> 933 /// <summary>
906 /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. 934 /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
907 /// </summary> 935 /// </summary>