diff options
Fix bad child prim permissions that can make objects change perms after rezzing
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cb4aa2d..eee53d7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2852,6 +2852,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2852 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2852 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2853 | // objectGroup.m_rootPart = null; | 2853 | // objectGroup.m_rootPart = null; |
2854 | 2854 | ||
2855 | // If linking prims with different permissions, fix them | ||
2856 | AdjustChildPrimPermissions(); | ||
2857 | |||
2855 | AttachToBackup(); | 2858 | AttachToBackup(); |
2856 | 2859 | ||
2857 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the | 2860 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the |
@@ -3391,12 +3394,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3391 | } | 3394 | } |
3392 | } | 3395 | } |
3393 | 3396 | ||
3397 | public void AdjustChildPrimPermissions() | ||
3398 | { | ||
3399 | ForEachPart(part => | ||
3400 | { | ||
3401 | if (part != RootPart) | ||
3402 | part.ClonePermissions(RootPart); | ||
3403 | }); | ||
3404 | } | ||
3405 | |||
3394 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, | 3406 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, |
3395 | uint mask, byte addRemTF) | 3407 | uint mask, byte addRemTF) |
3396 | { | 3408 | { |
3397 | SceneObjectPart[] parts = m_parts.GetArray(); | 3409 | RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
3398 | for (int i = 0; i < parts.Length; i++) | 3410 | |
3399 | parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 3411 | AdjustChildPrimPermissions(); |
3400 | 3412 | ||
3401 | HasGroupChanged = true; | 3413 | HasGroupChanged = true; |
3402 | 3414 | ||