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authorUbitUmarov2012-11-02 17:40:17 +0000
committerUbitUmarov2012-11-02 17:40:17 +0000
commitb8c19fe1a9dc49a060be7afce6d317d52db1983a (patch)
tree0ae074990cd947dad8826e19a65b53d7761da6fe /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent add debug position on bad primmesh error (diff)
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Create a new random when needed using normal time based seed instead of
reusing a shared one than may not be valid
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ee61de6..6339522 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes
112 private long timeLastChanged = 0; 112 private long timeLastChanged = 0;
113 private long m_maxPersistTime = 0; 113 private long m_maxPersistTime = 0;
114 private long m_minPersistTime = 0; 114 private long m_minPersistTime = 0;
115 private Random m_rand; 115// private Random m_rand;
116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); 116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
117 117
118 /// <summary> 118 /// <summary>
@@ -130,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
130 { 130 {
131 if (value) 131 if (value)
132 { 132 {
133
133 if (m_isBackedUp) 134 if (m_isBackedUp)
134 { 135 {
135 m_scene.SceneGraph.FireChangeBackup(this); 136 m_scene.SceneGraph.FireChangeBackup(this);
@@ -139,13 +140,15 @@ namespace OpenSim.Region.Framework.Scenes
139 timeFirstChanged = DateTime.Now.Ticks; 140 timeFirstChanged = DateTime.Now.Ticks;
140 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) 141 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
141 { 142 {
143/*
142 if (m_rand == null) 144 if (m_rand == null)
143 { 145 {
144 byte[] val = new byte[16]; 146 byte[] val = new byte[16];
145 m_rootPart.UUID.ToBytes(val, 0); 147 m_rootPart.UUID.ToBytes(val, 0);
146 m_rand = new Random(BitConverter.ToInt32(val, 0)); 148 m_rand = new Random(BitConverter.ToInt32(val, 0));
147 } 149 }
148 150 */
151 Random m_rand = new Random();
149 if (m_scene.GetRootAgentCount() == 0) 152 if (m_scene.GetRootAgentCount() == 0)
150 { 153 {
151 //If the region is empty, this change has been made by an automated process 154 //If the region is empty, this change has been made by an automated process