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authorJustin Clark-Casey (justincc)2012-02-06 20:54:21 +0000
committerJustin Clark-Casey (justincc)2012-02-06 20:54:21 +0000
commit8a36f54cf41ae3c1809f34dfee4c60058605aa20 (patch)
treec05781596c843dae2d6fd670b72628a466df9014 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into 0.7.3-post-fixes (diff)
parentRevert my two quick fixes for the lag issue and put in the real fix, which (diff)
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Merge branch 'master' into 0.7.3-post-fixes
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e7f2fdb..8939342 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2423,9 +2423,9 @@ namespace OpenSim.Region.Framework.Scenes
2423 for (int i = 0; i < parts.Length; i++) 2423 for (int i = 0; i < parts.Length; i++)
2424 { 2424 {
2425 SceneObjectPart part = parts[i]; 2425 SceneObjectPart part = parts[i];
2426 if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || 2426 if (part.Scale.X > m_scene.m_maxPhys ||
2427 part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || 2427 part.Scale.Y > m_scene.m_maxPhys ||
2428 part.Scale.Z > m_scene.RegionInfo.PhysPrimMax) 2428 part.Scale.Z > m_scene.m_maxPhys )
2429 { 2429 {
2430 UsePhysics = false; // Reset physics 2430 UsePhysics = false; // Reset physics
2431 break; 2431 break;