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author | Tom Grimshaw | 2010-06-19 10:06:09 -0700 |
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committer | Tom Grimshaw | 2010-06-19 10:06:09 -0700 |
commit | 49d7d8534ccd037f4690c5ac6aecd66a460960df (patch) | |
tree | f3ca2c089c01c31d1e643a645fe26ea072b9f79e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Add "AvatarHeight/2" to the Home Position when set to avoid having the avatar... (diff) | |
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Allow moving an avatar as part of a linkset using llSetLinkPrimitiveParams. This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 56 |
1 files changed, 54 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c7d21bb..3e92954 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -110,8 +110,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | private long m_minPersistTime = 0; | 110 | private long m_minPersistTime = 0; |
111 | private Random m_rand; | 111 | private Random m_rand; |
112 | private bool m_suspendUpdates; | 112 | private bool m_suspendUpdates; |
113 | 113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | |
114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | 114 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); |
115 | 115 | ||
116 | public bool areUpdatesSuspended | 116 | public bool areUpdatesSuspended |
117 | { | 117 | { |
@@ -1116,6 +1116,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
1116 | } | 1116 | } |
1117 | 1117 | ||
1118 | /// <summary> | 1118 | /// <summary> |
1119 | /// Add the avatar to this linkset (avatar is sat). | ||
1120 | /// </summary> | ||
1121 | /// <param name="agentID"></param> | ||
1122 | public void AddAvatar(UUID agentID) | ||
1123 | { | ||
1124 | ScenePresence presence; | ||
1125 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1126 | { | ||
1127 | if (!m_linkedAvatars.Contains(presence)) | ||
1128 | { | ||
1129 | m_linkedAvatars.Add(presence); | ||
1130 | } | ||
1131 | } | ||
1132 | } | ||
1133 | |||
1134 | /// <summary> | ||
1135 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1136 | /// </summary> | ||
1137 | /// <param name="agentID"></param> | ||
1138 | public void DeleteAvatar(UUID agentID) | ||
1139 | { | ||
1140 | ScenePresence presence; | ||
1141 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1142 | { | ||
1143 | if (m_linkedAvatars.Contains(presence)) | ||
1144 | { | ||
1145 | m_linkedAvatars.Remove(presence); | ||
1146 | } | ||
1147 | } | ||
1148 | } | ||
1149 | |||
1150 | /// <summary> | ||
1151 | /// Returns the list of linked presences (avatars sat on this group) | ||
1152 | /// </summary> | ||
1153 | /// <param name="agentID"></param> | ||
1154 | public List<ScenePresence> GetLinkedAvatars() | ||
1155 | { | ||
1156 | return m_linkedAvatars; | ||
1157 | } | ||
1158 | |||
1159 | /// <summary> | ||
1119 | /// Attach this scene object to the given avatar. | 1160 | /// Attach this scene object to the given avatar. |
1120 | /// </summary> | 1161 | /// </summary> |
1121 | /// <param name="agentID"></param> | 1162 | /// <param name="agentID"></param> |
@@ -2974,6 +3015,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2974 | } | 3015 | } |
2975 | } | 3016 | } |
2976 | 3017 | ||
3018 | |||
3019 | |||
3020 | /// <summary> | ||
3021 | /// Gets the number of parts | ||
3022 | /// </summary> | ||
3023 | /// <returns></returns> | ||
3024 | public int GetPartCount() | ||
3025 | { | ||
3026 | return Children.Count; | ||
3027 | } | ||
3028 | |||
2977 | /// <summary> | 3029 | /// <summary> |
2978 | /// Get the parts of this scene object | 3030 | /// Get the parts of this scene object |
2979 | /// </summary> | 3031 | /// </summary> |