diff options
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bc0f5b6..4798481 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -581,7 +581,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | av.IsInTransit = true; | 581 | av.IsInTransit = true; |
582 | 582 | ||
583 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | 583 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; |
584 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | 584 | d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); |
585 | } | 585 | } |
586 | else | 586 | else |
587 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | 587 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); |