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author | onefang | 2019-09-11 16:36:50 +1000 |
---|---|---|
committer | onefang | 2019-09-11 16:36:50 +1000 |
commit | 50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch) | |
tree | 52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |
parent | Renamed branch to SledjChisl. (diff) | |
parent | Bump to release flavour, build 0. (diff) | |
download | opensim-SC_OLD-50cd1ffd32f69228e566f2b0b89f86ea0d9fe489.zip opensim-SC_OLD-50cd1ffd32f69228e566f2b0b89f86ea0d9fe489.tar.gz opensim-SC_OLD-50cd1ffd32f69228e566f2b0b89f86ea0d9fe489.tar.bz2 opensim-SC_OLD-50cd1ffd32f69228e566f2b0b89f86ea0d9fe489.tar.xz |
Merge branch 'SledjChisl'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 337 |
1 files changed, 256 insertions, 81 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 81cef5b..c20c81d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -88,10 +88,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Stop and remove the scripts contained in all the prims in this group | 89 | /// Stop and remove the scripts contained in all the prims in this group |
90 | /// </summary> | 90 | /// </summary> |
91 | /// <param name="sceneObjectBeingDeleted"> | ||
92 | /// Should be true if these scripts are being removed because the scene | ||
93 | /// object is being deleted. This will prevent spurious updates to the client. | ||
94 | /// </param> | ||
95 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 91 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
96 | { | 92 | { |
97 | SceneObjectPart[] parts = m_parts.GetArray(); | 93 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -115,78 +111,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | /// <param name="item">The user inventory item being added.</param> | 111 | /// <param name="item">The user inventory item being added.</param> |
116 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 112 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
117 | /// <returns></returns> | 113 | /// <returns></returns> |
118 | public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID) | 114 | public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID, bool withModRights = true) |
119 | { | 115 | { |
120 | // m_log.DebugFormat( | 116 | // m_log.DebugFormat( |
121 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", | 117 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", |
122 | // item.Name, remoteClient.Name, localID); | 118 | // item.Name, remoteClient.Name, localID); |
123 | 119 | ||
124 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; | 120 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; |
125 | 121 | ||
126 | SceneObjectPart part = GetPart(localID); | 122 | SceneObjectPart part = GetPart(localID); |
127 | if (part != null) | 123 | if (part == null) |
128 | { | 124 | { |
129 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 125 | m_log.ErrorFormat( |
130 | 126 | "[PRIM INVENTORY]: " + | |
131 | taskItem.ItemID = newItemId; | 127 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", |
132 | taskItem.AssetID = item.AssetID; | 128 | localID, Name, UUID, newItemId); |
133 | taskItem.Name = item.Name; | 129 | return false; |
134 | taskItem.Description = item.Description; | 130 | } |
135 | taskItem.OwnerID = part.OwnerID; // Transfer ownership | ||
136 | taskItem.CreatorID = item.CreatorIdAsUuid; | ||
137 | taskItem.Type = item.AssetType; | ||
138 | taskItem.InvType = item.InvType; | ||
139 | |||
140 | if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions()) | ||
141 | { | ||
142 | taskItem.BasePermissions = item.BasePermissions & | ||
143 | item.NextPermissions; | ||
144 | taskItem.CurrentPermissions = item.CurrentPermissions & | ||
145 | item.NextPermissions; | ||
146 | taskItem.EveryonePermissions = item.EveryOnePermissions & | ||
147 | item.NextPermissions; | ||
148 | taskItem.GroupPermissions = item.GroupPermissions & | ||
149 | item.NextPermissions; | ||
150 | taskItem.NextPermissions = item.NextPermissions; | ||
151 | // We're adding this to a prim we don't own. Force | ||
152 | // owner change | ||
153 | taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | taskItem.BasePermissions = item.BasePermissions; | ||
158 | taskItem.CurrentPermissions = item.CurrentPermissions; | ||
159 | taskItem.EveryonePermissions = item.EveryOnePermissions; | ||
160 | taskItem.GroupPermissions = item.GroupPermissions; | ||
161 | taskItem.NextPermissions = item.NextPermissions; | ||
162 | } | ||
163 | |||
164 | taskItem.Flags = item.Flags; | ||
165 | 131 | ||
166 | // m_log.DebugFormat( | 132 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
167 | // "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}", | ||
168 | // taskItem.Flags, taskItem.Name, localID, remoteClient.Name); | ||
169 | |||
170 | // TODO: These are pending addition of those fields to TaskInventoryItem | ||
171 | // taskItem.SalePrice = item.SalePrice; | ||
172 | // taskItem.SaleType = item.SaleType; | ||
173 | taskItem.CreationDate = (uint)item.CreationDate; | ||
174 | 133 | ||
175 | bool addFromAllowedDrop = agentID != part.OwnerID; | 134 | taskItem.ItemID = newItemId; |
135 | taskItem.AssetID = item.AssetID; | ||
136 | taskItem.Name = item.Name; | ||
137 | taskItem.Description = item.Description; | ||
138 | taskItem.OwnerID = part.OwnerID; // Transfer ownership | ||
139 | taskItem.CreatorID = item.CreatorIdAsUuid; | ||
140 | taskItem.Type = item.AssetType; | ||
141 | taskItem.InvType = item.InvType; | ||
176 | 142 | ||
177 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); | 143 | if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions()) |
144 | { | ||
145 | taskItem.BasePermissions = item.BasePermissions & | ||
146 | item.NextPermissions; | ||
147 | taskItem.CurrentPermissions = item.CurrentPermissions & | ||
148 | item.NextPermissions; | ||
149 | taskItem.EveryonePermissions = item.EveryOnePermissions & | ||
150 | item.NextPermissions; | ||
151 | taskItem.GroupPermissions = item.GroupPermissions & | ||
152 | item.NextPermissions; | ||
153 | taskItem.NextPermissions = item.NextPermissions; | ||
154 | // We're adding this to a prim we don't own. Force | ||
155 | // owner change | ||
156 | taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
178 | 157 | ||
179 | return true; | ||
180 | } | 158 | } |
181 | else | 159 | else |
182 | { | 160 | { |
183 | m_log.ErrorFormat( | 161 | taskItem.BasePermissions = item.BasePermissions; |
184 | "[PRIM INVENTORY]: " + | 162 | taskItem.CurrentPermissions = item.CurrentPermissions; |
185 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", | 163 | taskItem.EveryonePermissions = item.EveryOnePermissions; |
186 | localID, Name, UUID, newItemId); | 164 | taskItem.GroupPermissions = item.GroupPermissions; |
165 | taskItem.NextPermissions = item.NextPermissions; | ||
187 | } | 166 | } |
188 | 167 | ||
189 | return false; | 168 | taskItem.Flags = item.Flags; |
169 | |||
170 | // m_log.DebugFormat( | ||
171 | // "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}", | ||
172 | // taskItem.Flags, taskItem.Name, localID, remoteClient.Name); | ||
173 | |||
174 | // TODO: These are pending addition of those fields to TaskInventoryItem | ||
175 | // taskItem.SalePrice = item.SalePrice; | ||
176 | // taskItem.SaleType = item.SaleType; | ||
177 | taskItem.CreationDate = (uint)item.CreationDate; | ||
178 | |||
179 | bool addFromAllowedDrop; | ||
180 | if(withModRights) | ||
181 | addFromAllowedDrop = false; | ||
182 | else | ||
183 | addFromAllowedDrop = (part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0; | ||
184 | |||
185 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); | ||
186 | part.ParentGroup.InvalidateEffectivePerms(); | ||
187 | return true; | ||
188 | |||
190 | } | 189 | } |
191 | 190 | ||
192 | /// <summary> | 191 | /// <summary> |
@@ -252,21 +251,201 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | return -1; | 251 | return -1; |
253 | } | 252 | } |
254 | 253 | ||
255 | public uint GetEffectivePermissions() | 254 | // new test code, to place in better place later |
255 | private object m_PermissionsLock = new object(); | ||
256 | private bool m_EffectivePermsInvalid = true; | ||
257 | private bool m_DeepEffectivePermsInvalid = true; | ||
258 | |||
259 | // should called when parts chanced by their contents did not, so we know their cacche is valid | ||
260 | // in case of doubt call InvalidateDeepEffectivePerms(), it only costs a bit more cpu time | ||
261 | public void InvalidateEffectivePerms() | ||
262 | { | ||
263 | lock(m_PermissionsLock) | ||
264 | m_EffectivePermsInvalid = true; | ||
265 | } | ||
266 | |||
267 | // should called when parts chanced and their contents where accounted for | ||
268 | public void InvalidateDeepEffectivePerms() | ||
269 | { | ||
270 | lock(m_PermissionsLock) | ||
271 | { | ||
272 | m_DeepEffectivePermsInvalid = true; | ||
273 | m_EffectivePermsInvalid = true; | ||
274 | } | ||
275 | } | ||
276 | |||
277 | private uint m_EffectiveEveryOnePerms; | ||
278 | public uint EffectiveEveryOnePerms | ||
279 | { | ||
280 | get | ||
281 | { | ||
282 | lock(m_PermissionsLock) | ||
283 | { | ||
284 | if(m_EffectivePermsInvalid) | ||
285 | AggregatePerms(); | ||
286 | return m_EffectiveEveryOnePerms; | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | |||
291 | private uint m_EffectiveGroupPerms; | ||
292 | public uint EffectiveGroupPerms | ||
293 | { | ||
294 | get | ||
295 | { | ||
296 | lock(m_PermissionsLock) | ||
297 | { | ||
298 | if(m_EffectivePermsInvalid) | ||
299 | AggregatePerms(); | ||
300 | return m_EffectiveGroupPerms; | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | |||
305 | private uint m_EffectiveGroupOrEveryOnePerms; | ||
306 | public uint EffectiveGroupOrEveryOnePerms | ||
307 | { | ||
308 | get | ||
309 | { | ||
310 | lock(m_PermissionsLock) | ||
311 | { | ||
312 | if(m_EffectivePermsInvalid) | ||
313 | AggregatePerms(); | ||
314 | return m_EffectiveGroupOrEveryOnePerms; | ||
315 | } | ||
316 | } | ||
317 | } | ||
318 | |||
319 | private uint m_EffectiveOwnerPerms; | ||
320 | public uint EffectiveOwnerPerms | ||
321 | { | ||
322 | get | ||
323 | { | ||
324 | lock(m_PermissionsLock) | ||
325 | { | ||
326 | if(m_EffectivePermsInvalid) | ||
327 | AggregatePerms(); | ||
328 | return m_EffectiveOwnerPerms; | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | |||
333 | public void AggregatePerms() | ||
334 | { | ||
335 | lock(m_PermissionsLock) | ||
336 | { | ||
337 | // aux | ||
338 | const uint allmask = (uint)PermissionMask.AllEffective; | ||
339 | const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
340 | const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer); | ||
341 | |||
342 | uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move; | ||
343 | bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0; | ||
344 | |||
345 | uint rootOwnerPerms = RootPart.OwnerMask; | ||
346 | uint owner = rootOwnerPerms; | ||
347 | uint rootGroupPerms = RootPart.GroupMask; | ||
348 | uint group = rootGroupPerms; | ||
349 | uint rootEveryonePerms = RootPart.EveryoneMask; | ||
350 | uint everyone = rootEveryonePerms; | ||
351 | |||
352 | bool needUpdate = false; | ||
353 | // date is time of writing april 30th 2017 | ||
354 | bool newobj = (RootPart.CreationDate == 0 || RootPart.CreationDate > 1493574994); | ||
355 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
356 | for (int i = 0; i < parts.Length; i++) | ||
357 | { | ||
358 | SceneObjectPart part = parts[i]; | ||
359 | |||
360 | if(m_DeepEffectivePermsInvalid) | ||
361 | part.AggregatedInnerPermsForGroup(); | ||
362 | |||
363 | owner &= part.AggregatedInnerOwnerPerms; | ||
364 | group &= part.AggregatedInnerGroupPerms; | ||
365 | if(newobj) | ||
366 | group &= part.AggregatedInnerGroupPerms; | ||
367 | if(newobj) | ||
368 | everyone &= part.AggregatedInnerEveryonePerms; | ||
369 | } | ||
370 | // recover modify and move | ||
371 | rootOwnerPerms &= movemodmask; | ||
372 | owner |= rootOwnerPerms; | ||
373 | if((owner & copytransfermast) == 0) | ||
374 | owner |= (uint)PermissionMask.Transfer; | ||
375 | |||
376 | owner &= basePerms; | ||
377 | if(owner != m_EffectiveOwnerPerms) | ||
378 | { | ||
379 | needUpdate = true; | ||
380 | m_EffectiveOwnerPerms = owner; | ||
381 | } | ||
382 | |||
383 | uint ownertransfermask = owner & (uint)PermissionMask.Transfer; | ||
384 | |||
385 | // recover modify and move | ||
386 | rootGroupPerms &= movemodmask; | ||
387 | group |= rootGroupPerms; | ||
388 | if(noBaseTransfer) | ||
389 | group &=~(uint)PermissionMask.Copy; | ||
390 | else | ||
391 | group |= ownertransfermask; | ||
392 | |||
393 | uint groupOrEveryone = group; | ||
394 | uint tmpPerms = group & owner; | ||
395 | if(tmpPerms != m_EffectiveGroupPerms) | ||
396 | { | ||
397 | needUpdate = true; | ||
398 | m_EffectiveGroupPerms = tmpPerms; | ||
399 | } | ||
400 | |||
401 | // recover move | ||
402 | rootEveryonePerms &= (uint)PermissionMask.Move; | ||
403 | everyone |= rootEveryonePerms; | ||
404 | everyone &= ~(uint)PermissionMask.Modify; | ||
405 | if(noBaseTransfer) | ||
406 | everyone &=~(uint)PermissionMask.Copy; | ||
407 | else | ||
408 | everyone |= ownertransfermask; | ||
409 | |||
410 | groupOrEveryone |= everyone; | ||
411 | |||
412 | tmpPerms = everyone & owner; | ||
413 | if(tmpPerms != m_EffectiveEveryOnePerms) | ||
414 | { | ||
415 | needUpdate = true; | ||
416 | m_EffectiveEveryOnePerms = tmpPerms; | ||
417 | } | ||
418 | |||
419 | tmpPerms = groupOrEveryone & owner; | ||
420 | if(tmpPerms != m_EffectiveGroupOrEveryOnePerms) | ||
421 | { | ||
422 | needUpdate = true; | ||
423 | m_EffectiveGroupOrEveryOnePerms = tmpPerms; | ||
424 | } | ||
425 | |||
426 | m_DeepEffectivePermsInvalid = false; | ||
427 | m_EffectivePermsInvalid = false; | ||
428 | |||
429 | if(needUpdate) | ||
430 | RootPart.ScheduleFullUpdate(); | ||
431 | } | ||
432 | } | ||
433 | |||
434 | public uint CurrentAndFoldedNextPermissions() | ||
256 | { | 435 | { |
257 | uint perms=(uint)(PermissionMask.Modify | | 436 | uint perms=(uint)(PermissionMask.Modify | |
258 | PermissionMask.Copy | | 437 | PermissionMask.Copy | |
259 | PermissionMask.Move | | 438 | PermissionMask.Move | |
260 | PermissionMask.Transfer) | 7; | 439 | PermissionMask.Transfer | |
440 | PermissionMask.FoldedMask); | ||
261 | 441 | ||
262 | uint ownerMask = 0x7fffffff; | 442 | uint ownerMask = RootPart.OwnerMask; |
263 | 443 | ||
264 | SceneObjectPart[] parts = m_parts.GetArray(); | 444 | SceneObjectPart[] parts = m_parts.GetArray(); |
265 | for (int i = 0; i < parts.Length; i++) | 445 | for (int i = 0; i < parts.Length; i++) |
266 | { | 446 | { |
267 | SceneObjectPart part = parts[i]; | 447 | SceneObjectPart part = parts[i]; |
268 | // m_log.DebugFormat("[SCENE OBJECT GROUP INVENTORY]: Effective perms of {0} are {1}", part.Name, (OpenMetaverse.PermissionMask)part.OwnerMask); | 448 | ownerMask &= part.BaseMask; |
269 | ownerMask &= part.OwnerMask; | ||
270 | perms &= part.Inventory.MaskEffectivePermissions(); | 449 | perms &= part.Inventory.MaskEffectivePermissions(); |
271 | } | 450 | } |
272 | 451 | ||
@@ -276,17 +455,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | perms &= ~(uint)PermissionMask.Copy; | 455 | perms &= ~(uint)PermissionMask.Copy; |
277 | if ((ownerMask & (uint)PermissionMask.Transfer) == 0) | 456 | if ((ownerMask & (uint)PermissionMask.Transfer) == 0) |
278 | perms &= ~(uint)PermissionMask.Transfer; | 457 | perms &= ~(uint)PermissionMask.Transfer; |
279 | 458 | if ((ownerMask & (uint)PermissionMask.Export) == 0) | |
280 | // If root prim permissions are applied here, this would screw | 459 | perms &= ~(uint)PermissionMask.Export; |
281 | // with in-inventory manipulation of the next owner perms | ||
282 | // in a major way. So, let's move this to the give itself. | ||
283 | // Yes. I know. Evil. | ||
284 | // if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) | ||
285 | // perms &= ~((uint)PermissionMask.Modify >> 13); | ||
286 | // if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) | ||
287 | // perms &= ~((uint)PermissionMask.Copy >> 13); | ||
288 | // if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
289 | // perms &= ~((uint)PermissionMask.Transfer >> 13); | ||
290 | 460 | ||
291 | return perms; | 461 | return perms; |
292 | } | 462 | } |
@@ -323,18 +493,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
323 | xmldoc.AppendChild(xmlnode); | 493 | xmldoc.AppendChild(xmlnode); |
324 | XmlElement rootElement = xmldoc.CreateElement("", "ScriptData", | 494 | XmlElement rootElement = xmldoc.CreateElement("", "ScriptData", |
325 | String.Empty); | 495 | String.Empty); |
326 | 496 | ||
327 | xmldoc.AppendChild(rootElement); | 497 | xmldoc.AppendChild(rootElement); |
328 | 498 | ||
329 | 499 | ||
330 | XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates", | 500 | XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates", |
331 | String.Empty); | 501 | String.Empty); |
332 | 502 | ||
333 | rootElement.AppendChild(wrapper); | 503 | rootElement.AppendChild(wrapper); |
334 | 504 | ||
335 | foreach (KeyValuePair<UUID, string> state in states) | 505 | foreach (KeyValuePair<UUID, string> state in states) |
336 | { | 506 | { |
337 | XmlDocument sdoc = new XmlDocument(); | 507 | XmlDocument sdoc = new XmlDocument(); |
508 | sdoc.XmlResolver=null; | ||
338 | sdoc.LoadXml(state.Value); | 509 | sdoc.LoadXml(state.Value); |
339 | XmlNodeList rootL = sdoc.GetElementsByTagName("State"); | 510 | XmlNodeList rootL = sdoc.GetElementsByTagName("State"); |
340 | XmlNode rootNode = rootL[0]; | 511 | XmlNode rootNode = rootL[0]; |
@@ -357,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | return; | 528 | return; |
358 | 529 | ||
359 | IScriptModule scriptModule = null; | 530 | IScriptModule scriptModule = null; |
360 | 531 | ||
361 | foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>()) | 532 | foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>()) |
362 | { | 533 | { |
363 | if (sm.ScriptEngineName == s.DefaultScriptEngine) | 534 | if (sm.ScriptEngineName == s.DefaultScriptEngine) |
@@ -370,6 +541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
370 | return; | 541 | return; |
371 | 542 | ||
372 | XmlDocument doc = new XmlDocument(); | 543 | XmlDocument doc = new XmlDocument(); |
544 | doc.XmlResolver=null; | ||
373 | try | 545 | try |
374 | { | 546 | { |
375 | doc.LoadXml(objXMLData); | 547 | doc.LoadXml(objXMLData); |
@@ -396,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
396 | return; | 568 | return; |
397 | 569 | ||
398 | XmlElement dataE = (XmlElement)dataL[0]; | 570 | XmlElement dataE = (XmlElement)dataL[0]; |
399 | 571 | ||
400 | foreach (XmlNode n in dataE.ChildNodes) | 572 | foreach (XmlNode n in dataE.ChildNodes) |
401 | { | 573 | { |
402 | XmlElement stateE = (XmlElement)n; | 574 | XmlElement stateE = (XmlElement)n; |
@@ -408,6 +580,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | 580 | ||
409 | public void ResumeScripts() | 581 | public void ResumeScripts() |
410 | { | 582 | { |
583 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
584 | return; | ||
585 | |||
411 | SceneObjectPart[] parts = m_parts.GetArray(); | 586 | SceneObjectPart[] parts = m_parts.GetArray(); |
412 | for (int i = 0; i < parts.Length; i++) | 587 | for (int i = 0; i < parts.Length; i++) |
413 | parts[i].Inventory.ResumeScripts(); | 588 | parts[i].Inventory.ResumeScripts(); |