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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 82ded28..a137bca 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1190,7 +1190,7 @@ namespace OpenSim.Region.Framework.Scenes
1190 /// This is just a shortcut function since frequently actions only appy to root SPs 1190 /// This is just a shortcut function since frequently actions only appy to root SPs
1191 /// </summary> 1191 /// </summary>
1192 /// <param name="action"></param> 1192 /// <param name="action"></param>
1193 public void ForEachRootScenePresence(Action<ScenePresence> action) 1193 public void ForEachAvatar(Action<ScenePresence> action)
1194 { 1194 {
1195 ForEachScenePresence(delegate(ScenePresence sp) 1195 ForEachScenePresence(delegate(ScenePresence sp)
1196 { 1196 {