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authorJustin Clark-Casey (justincc)2013-08-23 00:49:13 +0100
committerJustin Clark-Casey (justincc)2013-09-04 00:43:35 +0100
commit5c35aa560ee11e2b92cc71145c7145a8b45a137e (patch)
tree36d52c64c990c64540f974ab9a75af28a9dc32ce /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentminor: Correct typo on "debug stats record start" message (diff)
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Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
This allows us to remove dead code relating to adding root agents directly to the scenegraph, which never happens.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs34
1 files changed, 6 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index bb7ae7f..0a5bfd2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -561,39 +561,15 @@ namespace OpenSim.Region.Framework.Scenes
561 protected internal ScenePresence CreateAndAddChildScenePresence( 561 protected internal ScenePresence CreateAndAddChildScenePresence(
562 IClientAPI client, AvatarAppearance appearance, PresenceType type) 562 IClientAPI client, AvatarAppearance appearance, PresenceType type)
563 { 563 {
564 ScenePresence newAvatar = null;
565
566 // ScenePresence always defaults to child agent 564 // ScenePresence always defaults to child agent
567 newAvatar = new ScenePresence(client, m_parentScene, appearance, type); 565 ScenePresence presence = new ScenePresence(client, m_parentScene, appearance, type);
568
569 AddScenePresence(newAvatar);
570
571 return newAvatar;
572 }
573
574 /// <summary>
575 /// Add a presence to the scene
576 /// </summary>
577 /// <param name="presence"></param>
578 protected internal void AddScenePresence(ScenePresence presence)
579 {
580 // Always a child when added to the scene
581 bool child = presence.IsChildAgent;
582
583 if (child)
584 {
585 m_numChildAgents++;
586 }
587 else
588 {
589 m_numRootAgents++;
590 presence.AddToPhysicalScene(false);
591 }
592 566
593 Entities[presence.UUID] = presence; 567 Entities[presence.UUID] = presence;
594 568
595 lock (m_presenceLock) 569 lock (m_presenceLock)
596 { 570 {
571 m_numChildAgents++;
572
597 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 573 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
598 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 574 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
599 575
@@ -604,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes
604 } 580 }
605 else 581 else
606 { 582 {
607 // Remember the old presene reference from the dictionary 583 // Remember the old presence reference from the dictionary
608 ScenePresence oldref = newmap[presence.UUID]; 584 ScenePresence oldref = newmap[presence.UUID];
609 // Replace the presence reference in the dictionary with the new value 585 // Replace the presence reference in the dictionary with the new value
610 newmap[presence.UUID] = presence; 586 newmap[presence.UUID] = presence;
@@ -616,6 +592,8 @@ namespace OpenSim.Region.Framework.Scenes
616 m_scenePresenceMap = newmap; 592 m_scenePresenceMap = newmap;
617 m_scenePresenceArray = newlist; 593 m_scenePresenceArray = newlist;
618 } 594 }
595
596 return presence;
619 } 597 }
620 598
621 /// <summary> 599 /// <summary>