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authorJustin Clark-Casey (justincc)2011-07-19 03:01:54 +0100
committerJustin Clark-Casey (justincc)2011-07-19 03:01:54 +0100
commit430a4aeba8e98b8285ea3ebdf264baf429a55e22 (patch)
tree68ca3695b7422f0d73aaa45555a77f2babae51d7 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentremove undo state storage in a few places where it's pointless (diff)
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Fix undo for resizing linksets
This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim Resizing individual components of linksets is still dodgy. Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
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