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authorJustin Clark-Casey (justincc)2011-05-20 23:41:14 +0100
committerJustin Clark-Casey (justincc)2011-05-20 23:41:14 +0100
commit4b0fc4faef657cc819dfa360fb6a266532724455 (patch)
tree81cef0d3e3bd60e25043068c362fffd91bc9d577 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentimplement Scene.GetSceneObjectGroup(UUID fullID) using existing index (diff)
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implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs31
1 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2d547f7..0cff011 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -992,6 +992,35 @@ namespace OpenSim.Region.Framework.Scenes
992 } 992 }
993 993
994 /// <summary> 994 /// <summary>
995 /// Get a group by name from the scene (will return the first
996 /// found, if there are more than one prim with the same name)
997 /// </summary>
998 /// <param name="name"></param>
999 /// <returns>null if the part was not found</returns>
1000 protected internal SceneObjectGroup GetSceneObjectGroup(string name)
1001 {
1002 SceneObjectGroup so = null;
1003
1004 Entities.Find(
1005 delegate(EntityBase entity)
1006 {
1007 if (entity is SceneObjectGroup)
1008 {
1009 if (entity.Name == name)
1010 {
1011 so = (SceneObjectGroup)entity;
1012 return true;
1013 }
1014 }
1015
1016 return false;
1017 }
1018 );
1019
1020 return so;
1021 }
1022
1023 /// <summary>
995 /// Get a part contained in this scene. 1024 /// Get a part contained in this scene.
996 /// </summary> 1025 /// </summary>
997 /// <param name="localID"></param> 1026 /// <param name="localID"></param>
@@ -1005,7 +1034,7 @@ namespace OpenSim.Region.Framework.Scenes
1005 } 1034 }
1006 1035
1007 /// <summary> 1036 /// <summary>
1008 /// Get a named prim contained in this scene (will return the first 1037 /// Get a prim by name from the scene (will return the first
1009 /// found, if there are more than one prim with the same name) 1038 /// found, if there are more than one prim with the same name)
1010 /// </summary> 1039 /// </summary>
1011 /// <param name="name"></param> 1040 /// <param name="name"></param>