From 4b0fc4faef657cc819dfa360fb6a266532724455 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 20 May 2011 23:41:14 +0100
Subject: implement Scene.GetSceneObjectGroup(string name) to match the
equivalent GetSOP method
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 31 ++++++++++++++++++++++++++-
1 file changed, 30 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2d547f7..0cff011 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -992,6 +992,35 @@ namespace OpenSim.Region.Framework.Scenes
}
///
+ /// Get a group by name from the scene (will return the first
+ /// found, if there are more than one prim with the same name)
+ ///
+ ///
+ /// null if the part was not found
+ protected internal SceneObjectGroup GetSceneObjectGroup(string name)
+ {
+ SceneObjectGroup so = null;
+
+ Entities.Find(
+ delegate(EntityBase entity)
+ {
+ if (entity is SceneObjectGroup)
+ {
+ if (entity.Name == name)
+ {
+ so = (SceneObjectGroup)entity;
+ return true;
+ }
+ }
+
+ return false;
+ }
+ );
+
+ return so;
+ }
+
+ ///
/// Get a part contained in this scene.
///
///
@@ -1005,7 +1034,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Get a named prim contained in this scene (will return the first
+ /// Get a prim by name from the scene (will return the first
/// found, if there are more than one prim with the same name)
///
///
--
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