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author | Diva Canto | 2010-12-13 11:45:17 -0800 |
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committer | Diva Canto | 2010-12-13 11:45:17 -0800 |
commit | 6b8d01d8c4b4c4f05e0bc51724984dab22e4ee51 (patch) | |
tree | 64847caf1cdd0350d03394dfbf99b9958b861122 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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It turns out that the 1/2 sec burst for prims download is not a bug, but a feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid.
Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond."
This reverts commit 870bbcfc6c264c515ac660837d16ccad4e59ac64.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
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