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authorJohn Hurliman2010-03-05 17:04:20 -0800
committerJohn Hurliman2010-03-05 17:04:20 -0800
commit36afd0bfd1f80131a9f8dd72cc8b3eb71f060e02 (patch)
treebf1bda703f95b89e3c7d57452262da6269ea2c19 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parent* Fixed an order of operations bug in CheckForSignificantMovement() that was ... (diff)
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* Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
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