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authorJustin Clark-Casey (justincc)2014-07-29 00:13:29 +0100
committerJustin Clark-Casey (justincc)2014-07-29 00:13:29 +0100
commitf6f7585ec583788b11960cf5a1ac36409e6583aa (patch)
treee5e7e8f12244b5e2d679158204aca0e6c24073d4 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentBulletSim: rearrange code for sensing whether shapes have been (diff)
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Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 45c3348..bfa3b9a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -150,6 +150,10 @@ namespace OpenSim.Region.Framework.Scenes
150 150
151 public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) 151 public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
152 { 152 {
153// m_log.DebugFormat(
154// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
155// presence.Name, m_scene.Name);
156
153 // This assumes that we know what our neighbors are. 157 // This assumes that we know what our neighbors are.
154 try 158 try
155 { 159 {