From f6f7585ec583788b11960cf5a1ac36409e6583aa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 29 Jul 2014 00:13:29 +0100 Subject: Add a "debug scene set child-repri " command that allows child reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes. --- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 45c3348..bfa3b9a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -150,6 +150,10 @@ namespace OpenSim.Region.Framework.Scenes public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) { +// m_log.DebugFormat( +// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}", +// presence.Name, m_scene.Name); + // This assumes that we know what our neighbors are. try { -- cgit v1.1