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authorTeravus Ovares (Dan Olivares)2009-09-02 04:39:00 -0400
committerTeravus Ovares (Dan Olivares)2009-09-02 04:39:00 -0400
commit9505297fb109e800be5733066f05f53d97eafe84 (patch)
tree45d659121e21932434310499c2ccf2690231793d /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentPrevent the Viewer's threaded inventory retrieval causing a OOM and overload (diff)
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* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 1673a22..c6b3f30 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
1181 uint neighbourx = m_regionInfo.RegionLocX; 1181 uint neighbourx = m_regionInfo.RegionLocX;
1182 uint neighboury = m_regionInfo.RegionLocY; 1182 uint neighboury = m_regionInfo.RegionLocY;
1183 const float boundaryDistance = 1.7f; 1183 const float boundaryDistance = 1.7f;
1184 Vector3 northCross = new Vector3(0, boundaryDistance, 0); 1184 Vector3 northCross = new Vector3(0,boundaryDistance, 0);
1185 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); 1185 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
1186 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); 1186 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
1187 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); 1187 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);