From 9505297fb109e800be5733066f05f53d97eafe84 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Wed, 2 Sep 2009 04:39:00 -0400 Subject: * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region. --- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 1673a22..c6b3f30 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes uint neighbourx = m_regionInfo.RegionLocX; uint neighboury = m_regionInfo.RegionLocY; const float boundaryDistance = 1.7f; - Vector3 northCross = new Vector3(0, boundaryDistance, 0); + Vector3 northCross = new Vector3(0,boundaryDistance, 0); Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); -- cgit v1.1