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authorJohn Hurliman2009-10-13 12:50:59 -0700
committerJohn Hurliman2009-10-13 12:50:59 -0700
commitc893761319f7e61d13b2d2301180d0f227fde1a9 (patch)
treeda652a4c57810aee11f50458d09736bb820a4048 /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentAvoid checking m_clients collection twice when a UseCircuitCode packet is rec... (diff)
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* Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 0ac4ed4..cf5c3c8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -196,8 +196,6 @@ namespace OpenSim.Region.Framework.Scenes
196 /// <param name="agentID"></param> 196 /// <param name="agentID"></param>
197 public abstract void RemoveClient(UUID agentID); 197 public abstract void RemoveClient(UUID agentID);
198 198
199 public abstract void CloseAllAgents(uint circuitcode);
200
201 #endregion 199 #endregion
202 200
203 /// <summary> 201 /// <summary>