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authorJohn Hurliman2009-10-27 16:24:43 -0700
committerJohn Hurliman2009-10-27 16:24:43 -0700
commit0c466b28bbfeac8a4e0c3c61038290621c4f9f4f (patch)
tree1647b1d98633d0f0e1aad4963522d5ed250e04ef /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 82731d1..1547f9a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -106,9 +106,8 @@ namespace OpenSim.Region.Framework.Scenes
106 106
107 public float TimeDilation 107 public float TimeDilation
108 { 108 {
109 get { return m_timedilation; } 109 get { return 1.0f; }
110 } 110 }
111 protected float m_timedilation = 1.0f;
112 111
113 protected ulong m_regionHandle; 112 protected ulong m_regionHandle;
114 protected string m_regionName; 113 protected string m_regionName;