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authorJohn Hurliman2009-10-26 16:48:43 -0700
committerJohn Hurliman2009-10-26 16:48:43 -0700
commit0b1726b524934c2020aaf2b1f130219fb87003fd (patch)
treeaa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim/Region/Framework/Scenes/SceneBase.cs
parent* Switched all operations on the list of clients that could be either sync or... (diff)
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index cf5c3c8..82731d1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -102,12 +102,7 @@ namespace OpenSim.Region.Framework.Scenes
102 102
103 private readonly Mutex _primAllocateMutex = new Mutex(false); 103 private readonly Mutex _primAllocateMutex = new Mutex(false);
104 104
105 private readonly ClientManager m_clientManager = new ClientManager(); 105 protected readonly ClientManager m_clientManager = new ClientManager();
106
107 public ClientManager ClientManager
108 {
109 get { return m_clientManager; }
110 }
111 106
112 public float TimeDilation 107 public float TimeDilation
113 { 108 {