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authorMelanie2011-03-27 21:22:31 +0100
committerMelanie2011-03-27 21:22:31 +0100
commitf25749f0259bdfe334f77ab049ac5f892135bbc6 (patch)
tree5fd38027cbe794a1da1d87009f9975d3792f085a /OpenSim/Region/Framework/Scenes/Scene.cs
parentDon't send a windlight profile to clients if windlight is not set for (diff)
parentAdd SignpostMarv to contributors (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
1 files changed, 16 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1a6a70b..d407a6f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 // 1109 //
1110 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 1110 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1111 { 1111 {
1112 MainConsole.Instance.Output("The current estate has no owner set."); 1112 MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
1113 List<char> excluded = new List<char>(new char[1]{' '}); 1113 List<char> excluded = new List<char>(new char[1]{' '});
1114 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); 1114 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
1115 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); 1115 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
@@ -1956,8 +1956,14 @@ namespace OpenSim.Region.Framework.Scenes
1956 /// If false, it is left to the caller to schedule the update 1956 /// If false, it is left to the caller to schedule the update
1957 /// </param> 1957 /// </param>
1958 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1958 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1959 { 1959 {
1960 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 1960 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
1961 {
1962 EventManager.TriggerObjectAddedToScene(sceneObject);
1963 return true;
1964 }
1965
1966 return false;
1961 } 1967 }
1962 1968
1963 /// <summary> 1969 /// <summary>
@@ -1974,7 +1980,13 @@ namespace OpenSim.Region.Framework.Scenes
1974 public bool AddNewSceneObject( 1980 public bool AddNewSceneObject(
1975 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 1981 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
1976 { 1982 {
1977 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); 1983 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
1984 {
1985 EventManager.TriggerObjectAddedToScene(sceneObject);
1986 return true;
1987 }
1988
1989 return false;
1978 } 1990 }
1979 1991
1980 /// <summary> 1992 /// <summary>