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authorMelanie2010-03-15 17:23:35 +0000
committerMelanie2010-03-15 17:23:35 +0000
commitd3f33acc1a6a385ee19814286fe27cb5e48c1551 (patch)
tree07795e74a637ca63d96b5ee06950b8c1a7a99489 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'careminster' into careminster-presence-refactor (diff)
parentflip UVs for profile faces (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs35
1 files changed, 19 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d5d1825..03f1ee2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2003,7 +2003,7 @@ namespace OpenSim.Region.Framework.Scenes
2003 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 2003 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
2004 { 2004 {
2005 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 2005 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
2006 } 2006 }
2007 2007
2008 /// <summary> 2008 /// <summary>
2009 /// Delete every object from the scene 2009 /// Delete every object from the scene
@@ -2365,10 +2365,10 @@ namespace OpenSim.Region.Framework.Scenes
2365 //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); 2365 //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
2366 2366
2367 ScenePresence sp = GetScenePresence(userID); 2367 ScenePresence sp = GetScenePresence(userID);
2368 if (sp != null) 2368 if (sp != null && AttachmentsModule != null)
2369 { 2369 {
2370 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); 2370 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
2371 m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt); 2371 AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
2372 } 2372 }
2373 2373
2374 return false; 2374 return false;
@@ -2669,14 +2669,16 @@ namespace OpenSim.Region.Framework.Scenes
2669 } 2669 }
2670 2670
2671 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2671 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2672 { 2672 {
2673 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2674 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2673 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2675 client.OnObjectAttach += m_sceneGraph.AttachObject;
2676 client.OnObjectDetach += m_sceneGraph.DetachObject; 2674 client.OnObjectDetach += m_sceneGraph.DetachObject;
2677 2675
2678 if (AttachmentsModule != null) 2676 if (AttachmentsModule != null)
2677 {
2678 client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
2679 client.OnObjectAttach += AttachmentsModule.AttachObject;
2679 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; 2680 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2681 }
2680 } 2682 }
2681 2683
2682 public virtual void SubscribeToClientTeleportEvents(IClientAPI client) 2684 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2723,7 +2725,7 @@ namespace OpenSim.Region.Framework.Scenes
2723 } 2725 }
2724 2726
2725 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2727 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2726 { 2728 {
2727 } 2729 }
2728 2730
2729 /// <summary> 2731 /// <summary>
@@ -2801,7 +2803,6 @@ namespace OpenSim.Region.Framework.Scenes
2801 client.OnRezObject -= RezObject; 2803 client.OnRezObject -= RezObject;
2802 } 2804 }
2803 2805
2804
2805 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) 2806 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
2806 { 2807 {
2807 client.OnCreateNewInventoryItem -= CreateNewInventoryItem; 2808 client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
@@ -2824,14 +2825,16 @@ namespace OpenSim.Region.Framework.Scenes
2824 } 2825 }
2825 2826
2826 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2827 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2827 { 2828 {
2828 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2829 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2829 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2830 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2831 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2830 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2832 2831
2833 if (AttachmentsModule != null) 2832 if (AttachmentsModule != null)
2833 {
2834 client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
2835 client.OnObjectAttach -= AttachmentsModule.AttachObject;
2834 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; 2836 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2837 }
2835 } 2838 }
2836 2839
2837 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) 2840 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
@@ -3559,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
3559 { 3562 {
3560 foreach (var parcel in AllParcels()) 3563 foreach (var parcel in AllParcels())
3561 { 3564 {
3562 if( parcel.ContainsPoint((int)x,(int)y)) 3565 if (parcel.ContainsPoint((int)x,(int)y))
3563 { 3566 {
3564 return parcel; 3567 return parcel;
3565 } 3568 }
@@ -4998,7 +5001,7 @@ namespace OpenSim.Region.Framework.Scenes
4998 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) 5001 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
4999 { 5002 {
5000 Vector3 ground = GetPositionAtGround(x, y); 5003 Vector3 ground = GetPositionAtGround(x, y);
5001 if( avatar.AbsolutePosition.Z > ground.Z) 5004 if (avatar.AbsolutePosition.Z > ground.Z)
5002 { 5005 {
5003 ground.Z = avatar.AbsolutePosition.Z; 5006 ground.Z = avatar.AbsolutePosition.Z;
5004 } 5007 }