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authorJustin Clark-Casey (justincc)2013-02-06 02:08:44 +0000
committerJustin Clark-Casey (justincc)2013-02-06 02:08:44 +0000
commit9ebad38c34315302d6ed26356fc4da5c0465e3cb (patch)
treeca0c6009332274d2e5af4339b93c71095c392aae /OpenSim/Region/Framework/Scenes/Scene.cs
parentRemove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would retu... (diff)
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Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll
I believe this predates the generic system of registering interfaces and is very long unused.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8d84e3..482235c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4482,19 +4482,8 @@ namespace OpenSim.Region.Framework.Scenes
4482 4482
4483 #region Script Engine 4483 #region Script Engine
4484 4484
4485 private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
4486 public bool DumpAssetsToFile; 4485 public bool DumpAssetsToFile;
4487 4486
4488 /// <summary>
4489 ///
4490 /// </summary>
4491 /// <param name="scriptEngine"></param>
4492 public void AddScriptEngine(ScriptEngineInterface scriptEngine)
4493 {
4494 ScriptEngines.Add(scriptEngine);
4495 scriptEngine.InitializeEngine(this);
4496 }
4497
4498 private bool ScriptDanger(SceneObjectPart part,Vector3 pos) 4487 private bool ScriptDanger(SceneObjectPart part,Vector3 pos)
4499 { 4488 {
4500 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); 4489 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);