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authorMelanie2011-12-08 18:29:19 +0000
committerMelanie2011-12-08 18:29:19 +0000
commit96539ffc79c1654feddc17592170f0e4b57f5b8d (patch)
treed500df1c7a7b37cae6e74d52b67f51aa7bfad46d /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' into bigmerge (diff)
parentWhen a client connects to a scene, send other avatar appearance data asynchro... (diff)
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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs69
1 files changed, 35 insertions, 34 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f9ae39c..a51fca2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2610,17 +2610,17 @@ namespace OpenSim.Region.Framework.Scenes
2610 #region Add/Remove Avatar Methods 2610 #region Add/Remove Avatar Methods
2611 2611
2612 /// <summary> 2612 /// <summary>
2613 /// Add a new client and create a child agent for it. 2613 /// Add a new client and create a child scene presence for it.
2614 /// </summary> 2614 /// </summary>
2615 /// <param name="client"></param> 2615 /// <param name="client"></param>
2616 /// <param name="type">The type of agent to add.</param> 2616 /// <param name="type">The type of agent to add.</param>
2617 public override void AddNewClient(IClientAPI client, PresenceType type) 2617 public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
2618 { 2618 {
2619 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2619 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2620 bool vialogin = false; 2620 bool vialogin = false;
2621 2621
2622 if (aCircuit == null) // no good, didn't pass NewUserConnection successfully 2622 if (aCircuit == null) // no good, didn't pass NewUserConnection successfully
2623 return; 2623 return null;
2624 2624
2625 vialogin = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 || 2625 vialogin = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 ||
2626 (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2626 (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
@@ -2628,60 +2628,61 @@ namespace OpenSim.Region.Framework.Scenes
2628 CheckHeartbeat(); 2628 CheckHeartbeat();
2629 ScenePresence presence; 2629 ScenePresence presence;
2630 2630
2631 if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here 2631 ScenePresence sp = GetScenePresence(client.AgentId);
2632
2633 // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
2634 // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause
2635 // other problems, and possible the code calling AddNewClient() should ensure that no client is already
2636 // connected.
2637 if (sp == null)
2632 { 2638 {
2633 m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); 2639 m_log.Debug("[SCENE]: Adding new child scene presence " + client.Name + " to scene " + RegionInfo.RegionName);
2634 2640
2635 m_clientManager.Add(client); 2641 m_clientManager.Add(client);
2636 SubscribeToClientEvents(client); 2642 SubscribeToClientEvents(client);
2637 2643
2638 ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); 2644 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
2639 m_eventManager.TriggerOnNewPresence(sp); 2645 m_eventManager.TriggerOnNewPresence(sp);
2640 2646
2641 sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; 2647 sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
2642 2648
2643 // HERE!!! Do the initial attachments right here 2649 // The first agent upon login is a root agent by design.
2644 // first agent upon login is a root agent by design. 2650 // For this agent we will have to rez the attachments.
2645 // All other AddNewClient calls find aCircuit.child to be true 2651 // All other AddNewClient calls find aCircuit.child to be true.
2646 if (aCircuit.child == false) 2652 if (aCircuit.child == false)
2647 { 2653 {
2654 // We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to
2655 // start the scripts again (since this is done in RezAttachments()).
2656 // XXX: This is convoluted.
2648 sp.IsChildAgent = false; 2657 sp.IsChildAgent = false;
2649 2658
2650 if (AttachmentsModule != null) 2659 if (AttachmentsModule != null)
2651 Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); 2660 Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); });
2652 } 2661 }
2653 } 2662 }
2654 2663 else
2655 ScenePresence createdSp = GetScenePresence(client.AgentId);
2656 if (createdSp != null)
2657 { 2664 {
2658 m_LastLogin = Util.EnvironmentTickCount(); 2665 m_log.WarnFormat(
2666 "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
2667 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
2668 }
2659 2669
2660 // Cache the user's name 2670 m_LastLogin = Util.EnvironmentTickCount();
2661 CacheUserName(createdSp, aCircuit);
2662 2671
2663 EventManager.TriggerOnNewClient(client); 2672 // Cache the user's name
2664 if (vialogin) 2673 CacheUserName(sp, aCircuit);
2665 {
2666 EventManager.TriggerOnClientLogin(client);
2667 2674
2668 // Send initial parcel data 2675 EventManager.TriggerOnNewClient(client);
2669 Vector3 pos = createdSp.AbsolutePosition; 2676 if (vialogin)
2670 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); 2677 {
2671 land.SendLandUpdateToClient(client); 2678 EventManager.TriggerOnClientLogin(client);
2672 } 2679 // Send initial parcel data
2680 Vector3 pos = sp.AbsolutePosition;
2681 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2682 land.SendLandUpdateToClient(client);
2673 } 2683 }
2674 2684
2675 // Send all scene object to the new client 2685 return sp;
2676 Util.FireAndForget(delegate
2677 {
2678 EntityBase[] entities = Entities.GetEntities();
2679 foreach(EntityBase e in entities)
2680 {
2681 if (e != null && e is SceneObjectGroup)
2682 ((SceneObjectGroup)e).SendFullUpdateToClient(client);
2683 }
2684 });
2685 } 2686 }
2686 2687
2687 /// <summary> 2688 /// <summary>