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authorJustin Clark-Casey (justincc)2011-10-29 02:42:53 +0100
committerJustin Clark-Casey (justincc)2011-10-29 02:42:53 +0100
commit6d97545b6bdf1b9a468f9116fe3070c5d9f9f3c6 (patch)
tree2c54698c55cad641c39b22ba7d90991ffc013ea5 /OpenSim/Region/Framework/Scenes/Scene.cs
parentAdd taint target velocity for ODECharacters as is already done for ODECharact... (diff)
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Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 302103a..ff05e95 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -509,12 +509,6 @@ namespace OpenSim.Region.Framework.Scenes
509 } 509 }
510 } 510 }
511 511
512 // This gets locked so things stay thread safe.
513 public object SyncRoot
514 {
515 get { return m_sceneGraph.m_syncRoot; }
516 }
517
518 public string DefaultScriptEngine 512 public string DefaultScriptEngine
519 { 513 {
520 get { return m_defaultScriptEngine; } 514 get { return m_defaultScriptEngine; }