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author | Justin Clark-Casey (justincc) | 2010-05-27 21:35:17 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-07 19:14:22 +0100 |
commit | 50ddb20204e8eb513212fe80d80b1308280fd47f (patch) | |
tree | f58c4ccd06a5f57985869f4679e3b208f59db912 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Revert "commit code which stops full updates being fired multiple times when ... (diff) | |
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commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 43 |
1 files changed, 37 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e8c4978..f8ca047 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1850,9 +1850,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1850 | /// true if the object was added, false if an object with the same uuid was already in the scene | 1850 | /// true if the object was added, false if an object with the same uuid was already in the scene |
1851 | /// </returns> | 1851 | /// </returns> |
1852 | public bool AddRestoredSceneObject( | 1852 | public bool AddRestoredSceneObject( |
1853 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | ||
1854 | { | ||
1855 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | ||
1856 | } | ||
1857 | |||
1858 | /// <summary> | ||
1859 | /// Add an object into the scene that has come from storage | ||
1860 | /// </summary> | ||
1861 | /// | ||
1862 | /// <param name="sceneObject"></param> | ||
1863 | /// <param name="attachToBackup"> | ||
1864 | /// If true, changes to the object will be reflected in its persisted data | ||
1865 | /// If false, the persisted data will not be changed even if the object in the scene is changed | ||
1866 | /// </param> | ||
1867 | /// <param name="alreadyPersisted"> | ||
1868 | /// If true, we won't persist this object until it changes | ||
1869 | /// If false, we'll persist this object immediately | ||
1870 | /// </param> | ||
1871 | /// <returns> | ||
1872 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
1873 | /// </returns> | ||
1874 | public bool AddRestoredSceneObject( | ||
1853 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 1875 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
1854 | { | 1876 | { |
1855 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); | 1877 | return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); |
1856 | } | 1878 | } |
1857 | 1879 | ||
1858 | /// <summary> | 1880 | /// <summary> |
@@ -2465,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2465 | /// <returns></returns> | 2487 | /// <returns></returns> |
2466 | public bool IncomingCreateObject(ISceneObject sog) | 2488 | public bool IncomingCreateObject(ISceneObject sog) |
2467 | { | 2489 | { |
2468 | //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2490 | m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); |
2469 | SceneObjectGroup newObject; | 2491 | SceneObjectGroup newObject; |
2470 | try | 2492 | try |
2471 | { | 2493 | { |
@@ -2537,10 +2559,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2537 | 2559 | ||
2538 | if (sceneObject.IsAttachmentCheckFull()) // Attachment | 2560 | if (sceneObject.IsAttachmentCheckFull()) // Attachment |
2539 | { | 2561 | { |
2562 | m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); | ||
2563 | |||
2540 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); | 2564 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); |
2541 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2565 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
2542 | 2566 | ||
2543 | AddRestoredSceneObject(sceneObject, false, false); | 2567 | AddRestoredSceneObject(sceneObject, false, false, false); |
2544 | 2568 | ||
2545 | // Handle attachment special case | 2569 | // Handle attachment special case |
2546 | SceneObjectPart RootPrim = sceneObject.RootPart; | 2570 | SceneObjectPart RootPrim = sceneObject.RootPart; |
@@ -2548,6 +2572,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | // Fix up attachment Parent Local ID | 2572 | // Fix up attachment Parent Local ID |
2549 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); | 2573 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); |
2550 | 2574 | ||
2575 | Console.WriteLine("AAAA"); | ||
2576 | |||
2551 | //uint parentLocalID = 0; | 2577 | //uint parentLocalID = 0; |
2552 | if (sp != null) | 2578 | if (sp != null) |
2553 | { | 2579 | { |
@@ -2566,20 +2592,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | //grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 2592 | //grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
2567 | m_log.DebugFormat( | 2593 | m_log.DebugFormat( |
2568 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2594 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2569 | 2595 | ||
2596 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | ||
2570 | AttachObject( | 2597 | AttachObject( |
2571 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); | 2598 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); |
2572 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2599 | |
2573 | grp.SendGroupFullUpdate(); | 2600 | //grp.SendGroupFullUpdate(); |
2574 | } | 2601 | } |
2575 | else | 2602 | else |
2576 | { | 2603 | { |
2577 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2604 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2578 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2605 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2579 | } | 2606 | } |
2607 | |||
2608 | Console.WriteLine("BBBB"); | ||
2580 | } | 2609 | } |
2581 | else | 2610 | else |
2582 | { | 2611 | { |
2612 | m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); | ||
2613 | |||
2583 | AddRestoredSceneObject(sceneObject, true, false); | 2614 | AddRestoredSceneObject(sceneObject, true, false); |
2584 | 2615 | ||
2585 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2616 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |