aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs
diff options
context:
space:
mode:
authorMelanie2010-02-04 17:11:06 +0000
committerMelanie2010-02-04 17:11:06 +0000
commit2953bee1f4443e041dbce38d042f6ed421d30533 (patch)
tree1c0dc145744ce53c640d2e8be39d633bec64e5ae /OpenSim/Region/Framework/Scenes/Scene.cs
parentminor: remove some mono compiler warnings (diff)
downloadopensim-SC_OLD-2953bee1f4443e041dbce38d042f6ed421d30533.zip
opensim-SC_OLD-2953bee1f4443e041dbce38d042f6ed421d30533.tar.gz
opensim-SC_OLD-2953bee1f4443e041dbce38d042f6ed421d30533.tar.bz2
opensim-SC_OLD-2953bee1f4443e041dbce38d042f6ed421d30533.tar.xz
Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs29
1 files changed, 13 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ff2be05..73b0b3e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2496,24 +2496,20 @@ namespace OpenSim.Region.Framework.Scenes
2496 2496
2497 //RootPrim.SetParentLocalId(parentLocalID); 2497 //RootPrim.SetParentLocalId(parentLocalID);
2498 2498
2499 m_log.DebugFormat( 2499 m_log.DebugFormat("[ATTACHMENT]: Received " +
2500 "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", 2500 "attachment {0}, inworld asset id {1}",
2501 //grp.RootPart.LastOwnerID.ToString(), 2501 //grp.RootPart.LastOwnerID.ToString(),
2502 grp.GetFromItemID(), 2502 grp.GetFromItemID(),
2503 grp.UUID.ToString()); 2503 grp.UUID.ToString());
2504 2504
2505 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2505 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2506 m_log.DebugFormat( 2506 m_log.DebugFormat("[ATTACHMENT]: Attach " +
2507 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID.ToString(), grp.AbsolutePosition); 2507 "to avatar {0} at position {1}",
2508 2508 sp.UUID.ToString(), grp.AbsolutePosition);
2509 if ( 2509 AttachObject(sp.ControllingClient,
2510 AttachObject( 2510 grp.LocalId, (uint)0,
2511 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false)) 2511 grp.GroupRotation,
2512 { 2512 grp.AbsolutePosition, false);
2513 // Do this last so that event listeners have access to all the effects of the attachment
2514 EventManager.TriggerOnAttach(grp.LocalId, UUID.Zero, sp.UUID);
2515 }
2516
2517 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2513 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2518 grp.SendGroupFullUpdate(); 2514 grp.SendGroupFullUpdate();
2519 } 2515 }
@@ -2522,6 +2518,7 @@ namespace OpenSim.Region.Framework.Scenes
2522 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2518 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2523 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2519 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2524 } 2520 }
2521
2525 } 2522 }
2526 else 2523 else
2527 { 2524 {