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authorMelanie2011-10-12 00:10:15 +0200
committerMelanie2011-10-12 00:10:15 +0200
commit1c2b5d99c9601a3d301f4bc0f53389cca831ee04 (patch)
tree97fa9c758f429d5dee64234e442f2c83cd1b9994 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'careminster-presence-refactor' into bigmerge (diff)
parentMerge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge (diff)
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs235
1 files changed, 111 insertions, 124 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c5bb2b2..b288c8a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -896,6 +896,8 @@ namespace OpenSim.Region.Framework.Scenes
896 896
897 if (dm != null) 897 if (dm != null)
898 m_eventManager.OnPermissionError += dm.SendAlertToUser; 898 m_eventManager.OnPermissionError += dm.SendAlertToUser;
899
900 m_eventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
899 } 901 }
900 902
901 public override string GetSimulatorVersion() 903 public override string GetSimulatorVersion()
@@ -1198,87 +1200,6 @@ namespace OpenSim.Region.Framework.Scenes
1198 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1200 m_dialogModule = RequestModuleInterface<IDialogModule>();
1199 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1201 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
1200 m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); 1202 m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
1201
1202 // Shoving this in here for now, because we have the needed
1203 // interfaces at this point
1204 //
1205 // TODO: Find a better place for this
1206 //
1207 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1208 {
1209 MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
1210 List<char> excluded = new List<char>(new char[1]{' '});
1211 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
1212 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
1213
1214 UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
1215
1216 if (account == null)
1217 {
1218 // Create a new account
1219 account = new UserAccount(m_regInfo.ScopeID, first, last, String.Empty);
1220 if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
1221 {
1222 account.ServiceURLs = new Dictionary<string, object>();
1223 account.ServiceURLs["HomeURI"] = string.Empty;
1224 account.ServiceURLs["GatekeeperURI"] = string.Empty;
1225 account.ServiceURLs["InventoryServerURI"] = string.Empty;
1226 account.ServiceURLs["AssetServerURI"] = string.Empty;
1227 }
1228
1229 if (UserAccountService.StoreUserAccount(account))
1230 {
1231 string password = MainConsole.Instance.PasswdPrompt("Password");
1232 string email = MainConsole.Instance.CmdPrompt("Email", "");
1233
1234 account.Email = email;
1235 UserAccountService.StoreUserAccount(account);
1236
1237 bool success = false;
1238 success = AuthenticationService.SetPassword(account.PrincipalID, password);
1239 if (!success)
1240 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
1241 first, last);
1242
1243 GridRegion home = null;
1244 if (GridService != null)
1245 {
1246 List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero);
1247 if (defaultRegions != null && defaultRegions.Count >= 1)
1248 home = defaultRegions[0];
1249
1250 if (GridUserService != null && home != null)
1251 GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1252 else
1253 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
1254 first, last);
1255
1256 }
1257 else
1258 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
1259 first, last);
1260
1261 if (InventoryService != null)
1262 success = InventoryService.CreateUserInventory(account.PrincipalID);
1263 if (!success)
1264 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
1265 first, last);
1266
1267
1268 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
1269
1270 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1271 m_regInfo.EstateSettings.Save();
1272 }
1273 else
1274 m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
1275 }
1276 else
1277 {
1278 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1279 m_regInfo.EstateSettings.Save();
1280 }
1281 }
1282 } 1203 }
1283 1204
1284 #endregion 1205 #endregion
@@ -1382,28 +1303,12 @@ namespace OpenSim.Region.Framework.Scenes
1382 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); 1303 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
1383 } 1304 }
1384 1305
1385 if (RegionStatus != RegionStatus.SlaveScene) 1306 if (Frame % m_update_events == 0)
1386 { 1307 {
1387 if (Frame % m_update_events == 0) 1308 int evMS = Util.EnvironmentTickCount();
1388 { 1309 UpdateEvents();
1389 int evMS = Util.EnvironmentTickCount(); 1310 eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
1390 UpdateEvents(); 1311 }
1391 eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
1392 }
1393
1394 if (Frame % m_update_backup == 0)
1395 {
1396 int backMS = Util.EnvironmentTickCount();
1397 UpdateStorageBackup();
1398 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1399 }
1400
1401 if (Frame % m_update_terrain == 0)
1402 {
1403 int terMS = Util.EnvironmentTickCount();
1404 UpdateTerrain();
1405 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1406 }
1407 1312
1408 // if (Frame % m_update_land == 0) 1313 // if (Frame % m_update_land == 0)
1409 // { 1314 // {
@@ -1412,26 +1317,46 @@ namespace OpenSim.Region.Framework.Scenes
1412 // landMS = Util.EnvironmentTickCountSubtract(ldMS); 1317 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1413 // } 1318 // }
1414 1319
1415 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); 1320 if (Frame % m_update_backup == 0)
1416 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1321 {
1417 lastCompletedFrame = Util.EnvironmentTickCount(); 1322 int backMS = Util.EnvironmentTickCount();
1418 1323 UpdateStorageBackup();
1419 // if (Frame%m_update_avatars == 0) 1324 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1420 // UpdateInWorldTime(); 1325 }
1421 StatsReporter.AddPhysicsFPS(physicsFPS); 1326
1422 StatsReporter.AddTimeDilation(TimeDilation); 1327 if (Frame % m_update_terrain == 0)
1423 StatsReporter.AddFPS(1); 1328 {
1424 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); 1329 int terMS = Util.EnvironmentTickCount();
1425 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); 1330 UpdateTerrain();
1426 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); 1331 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1427 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
1428 StatsReporter.addFrameMS(frameMS);
1429 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1430 StatsReporter.addOtherMS(otherMS);
1431 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
1432 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1433 } 1332 }
1434 1333
1334 //if (Frame % m_update_land == 0)
1335 //{
1336 // int ldMS = Util.EnvironmentTickCount();
1337 // UpdateLand();
1338 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1339 //}
1340
1341 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
1342 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1343 lastCompletedFrame = Util.EnvironmentTickCount();
1344
1345 // if (Frame%m_update_avatars == 0)
1346 // UpdateInWorldTime();
1347 StatsReporter.AddPhysicsFPS(physicsFPS);
1348 StatsReporter.AddTimeDilation(TimeDilation);
1349 StatsReporter.AddFPS(1);
1350 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
1351 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
1352 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
1353 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
1354 StatsReporter.addFrameMS(frameMS);
1355 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1356 StatsReporter.addOtherMS(otherMS);
1357 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
1358 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1359
1435 if (LoginsDisabled && Frame == 20) 1360 if (LoginsDisabled && Frame == 20)
1436 { 1361 {
1437 // In 99.9% of cases it is a bad idea to manually force garbage collection. However, 1362 // In 99.9% of cases it is a bad idea to manually force garbage collection. However,
@@ -2603,9 +2528,7 @@ namespace OpenSim.Region.Framework.Scenes
2603 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2528 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2604 2529
2605 if (AttachmentsModule != null) 2530 if (AttachmentsModule != null)
2606 AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); 2531 AttachmentsModule.AttachObject(sp, grp, 0, false);
2607
2608 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID);
2609 } 2532 }
2610 else 2533 else
2611 { 2534 {
@@ -5477,7 +5400,7 @@ namespace OpenSim.Region.Framework.Scenes
5477 return true; 5400 return true;
5478 } 5401 }
5479 5402
5480 public void StartTimerWatchdog() 5403 public void StartTimerWatchdog()
5481 { 5404 {
5482 m_timerWatchdog.Interval = 1000; 5405 m_timerWatchdog.Interval = 1000;
5483 m_timerWatchdog.Elapsed += TimerWatchdog; 5406 m_timerWatchdog.Elapsed += TimerWatchdog;
@@ -5488,6 +5411,70 @@ namespace OpenSim.Region.Framework.Scenes
5488 public void TimerWatchdog(object sender, ElapsedEventArgs e) 5411 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5489 { 5412 {
5490 CheckHeartbeat(); 5413 CheckHeartbeat();
5414 }
5415
5416 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5417 /// autopilot that moves an avatar to a sit target!.
5418 /// </summary>
5419 /// <remarks>
5420 /// This is not intended as a permament location for this method.
5421 /// </remarks>
5422 /// <param name="presence"></param>
5423 private void HandleOnSignificantClientMovement(ScenePresence presence)
5424 {
5425 if (presence.MovingToTarget)
5426 {
5427 double distanceToTarget = Util.GetDistanceTo(presence.AbsolutePosition, presence.MoveToPositionTarget);
5428// m_log.DebugFormat(
5429// "[SCENE]: Abs pos of {0} is {1}, target {2}, distance {3}",
5430// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget, distanceToTarget);
5431
5432 // Check the error term of the current position in relation to the target position
5433 if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT)
5434 {
5435 // We are close enough to the target
5436// m_log.DebugFormat("[SCENEE]: Stopping autopilot of {0}", presence.Name);
5437
5438 presence.Velocity = Vector3.Zero;
5439 presence.AbsolutePosition = presence.MoveToPositionTarget;
5440 presence.ResetMoveToTarget();
5441
5442 if (presence.PhysicsActor.Flying)
5443 {
5444 // A horrible hack to stop the avatar dead in its tracks rather than having them overshoot
5445 // the target if flying.
5446 // We really need to be more subtle (slow the avatar as it approaches the target) or at
5447 // least be able to set collision status once, rather than 5 times to give it enough
5448 // weighting so that that PhysicsActor thinks it really is colliding.
5449 for (int i = 0; i < 5; i++)
5450 presence.PhysicsActor.IsColliding = true;
5451
5452 if (presence.LandAtTarget)
5453 presence.PhysicsActor.Flying = false;
5454
5455// Vector3 targetPos = presence.MoveToPositionTarget;
5456// float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y];
5457// if (targetPos.Z - terrainHeight < 0.2)
5458// {
5459// presence.PhysicsActor.Flying = false;
5460// }
5461 }
5462
5463// m_log.DebugFormat(
5464// "[SCENE]: AgentControlFlags {0}, MovementFlag {1} for {2}",
5465// presence.AgentControlFlags, presence.MovementFlag, presence.Name);
5466 }
5467 else
5468 {
5469// m_log.DebugFormat(
5470// "[SCENE]: Updating npc {0} at {1} for next movement to {2}",
5471// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
5472
5473 Vector3 agent_control_v3 = new Vector3();
5474 presence.HandleMoveToTargetUpdate(ref agent_control_v3);
5475 presence.AddNewMovement(agent_control_v3);
5476 }
5477 }
5491 } 5478 }
5492 } 5479 }
5493} 5480}