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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Framework/Scenes/Scene.cs
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b996e86..0832975 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
872 872
873 try 873 try
874 { 874 {
875 ForEachAvatar(delegate(ScenePresence agent) 875 ForEachRootScenePresence(delegate(ScenePresence agent)
876 { 876 {
877 //agent.ControllingClient.new 877 //agent.ControllingClient.new
878 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 878 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
1017 GridRegion r = new GridRegion(region); 1017 GridRegion r = new GridRegion(region);
1018 try 1018 try
1019 { 1019 {
1020 ForEachAvatar(delegate(ScenePresence agent) 1020 ForEachRootScenePresence(delegate(ScenePresence agent)
1021 { 1021 {
1022 if (m_teleportModule != null) 1022 if (m_teleportModule != null)
1023 m_teleportModule.EnableChildAgent(agent, r); 1023 m_teleportModule.EnableChildAgent(agent, r);
@@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes
4228 /// Avatars may be an NPC or a 'real' client. 4228 /// Avatars may be an NPC or a 'real' client.
4229 /// </summary> 4229 /// </summary>
4230 /// <param name="action"></param> 4230 /// <param name="action"></param>
4231 public void ForEachAvatar(Action<ScenePresence> action) 4231 public void ForEachRootScenePresence(Action<ScenePresence> action)
4232 { 4232 {
4233 if(m_sceneGraph != null) 4233 if(m_sceneGraph != null)
4234 { 4234 {
@@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes
4326 /// <param name="action"></param> 4326 /// <param name="action"></param>
4327 public void ForEachRootClient(Action<IClientAPI> action) 4327 public void ForEachRootClient(Action<IClientAPI> action)
4328 { 4328 {
4329 ForEachAvatar(delegate(ScenePresence presence) 4329 ForEachRootScenePresence(delegate(ScenePresence presence)
4330 { 4330 {
4331 action(presence.ControllingClient); 4331 action(presence.ControllingClient);
4332 }); 4332 });