From b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:53:51 -0700 Subject: Rename ForEachAvatar back to ForEachScenePresence. The other changes from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. --- OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b996e86..0832975 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes try { - ForEachAvatar(delegate(ScenePresence agent) + ForEachRootScenePresence(delegate(ScenePresence agent) { //agent.ControllingClient.new //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); @@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes GridRegion r = new GridRegion(region); try { - ForEachAvatar(delegate(ScenePresence agent) + ForEachRootScenePresence(delegate(ScenePresence agent) { if (m_teleportModule != null) m_teleportModule.EnableChildAgent(agent, r); @@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes /// Avatars may be an NPC or a 'real' client. /// /// - public void ForEachAvatar(Action action) + public void ForEachRootScenePresence(Action action) { if(m_sceneGraph != null) { @@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ForEachRootClient(Action action) { - ForEachAvatar(delegate(ScenePresence presence) + ForEachRootScenePresence(delegate(ScenePresence presence) { action(presence.ControllingClient); }); -- cgit v1.1